roblox-monetization-optimization

roblox-monetization-optimization is a skill for Claude Code, Codex from AshExplained/roblox-skills. It costs 54 tokens per session (318 once invoked), scanned A, original, MIT.

A guide to earning revenue from a Roblox game through passes, consumable items, bundles, cosmetics, private servers, and social features.

In plain words
What is it for?
Use it to design offer tiers, prices, store placement, purchase analytics, fairness checks, and monetization experiments.
Why use it?
It helps improve purchases while protecting player trust, retention, fair progression, and the game's main play loop.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to design offer tiers, prices, store placement, purchase analytics, fairness checks, and monetization experiments.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ashexplained/roblox-skills/roblox-monetization-optimization
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AshExplained/roblox-skills --skill roblox-monetization-optimization
Clone the repo
git clone --depth 1 https://github.com/AshExplained/roblox-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-monetization-optimization

README.md
[![agentmods](https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-monetization-optimization/github.svg)](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-monetization-optimization)
Your own site
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-monetization-optimization"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-monetization-optimization/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-monetization-optimization

Your own site · 80×15
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-monetization-optimization"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-monetization-optimization.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 318 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.00318
Opus 5 $0.00027 $0.00159
Sonnet 5 $0.00011 $0.00064
Haiku 4.5 $0.00005 $0.00032

Measured 8d ago against content hash 84b1d789300c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

roblox-monetization-optimization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-monetization-optimization/SKILL.md · 50 lines

What it actually says

Roblox Monetization Optimization

Goal

Increase revenue while protecting trust, retention, and the core loop.

Offer Types

  • Game passes: permanent convenience, VIP, cosmetics, extra loadouts, auto-collect.
  • Developer products: consumables, timed boosts, currency packs, refills, event pulls.
  • Cosmetics: skins, pets, trails, emotes, nameplates, housing decor.
  • Private servers and social perks.
  • Event bundles and limited-time cosmetic sets.

Store UX

  • Show value clearly.
  • Avoid first-session pressure before the core loop proves fun.
  • Put offers near natural need moments.
  • Use clear ownership and duration labels.
  • Keep purchase buttons separated from accidental taps.
  • Do not hide progression behind payment.

Pricing

  • Offer low, mid, and premium anchors.
  • Make bundles understandable.
  • Keep premium convenience from invalidating non-paying progress.
  • Use analytics to test views, attempts, completions, and repeat purchase rate.

Output

Return:

  • Offer ladder.
  • Placement in the player loop.
  • Fairness risks.
  • Analytics events.
  • Experiments to run.

Next

Check offers against platform rules with roblox-policy-compliance, and measure conversion with roblox-analytics-instrumentation.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 50 lines · 54 tokens per session scan A 84b1d789300c

Subscribe to this mod's changes

roblox-monetization-optimization is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 54 tokens to every session and 318 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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