roblox-to-issues

roblox-to-issues is a skill for Claude Code, Codex from AshExplained/roblox-skills. It costs 105 tokens per session (1,256 once invoked), scanned A, original, MIT.

A planning skill breaks a Roblox game plan into small vertical slices: narrow features that players can build and test end to end.

In plain words
What is it for?
Use it to turn a Roblox PRD, roadmap, or plan into independently playtestable issues or roadmap files.
Why use it?
It avoids starting the whole game at once and leaving many partly finished systems that cannot be played.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions CLAUDE.md.

Good fit Use it to turn a Roblox PRD, roadmap, or plan into independently playtestable issues or roadmap files.

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Install with agentmods
npx agentmods add skills/ashexplained/roblox-skills/roblox-to-issues
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AshExplained/roblox-skills --skill roblox-to-issues
Clone the repo
git clone --depth 1 https://github.com/AshExplained/roblox-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-to-issues

README.md
[![agentmods](https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-to-issues/github.svg)](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-to-issues)
Your own site
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-to-issues"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-to-issues/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-to-issues

Your own site · 80×15
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-to-issues"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-to-issues.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 105 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,256 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00105 $0.01256
Opus 5 $0.00053 $0.00628
Sonnet 5 $0.00021 $0.00251
Haiku 4.5 $0.00011 $0.00126

Measured 10d ago against content hash dab943703fb8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

roblox-to-issues scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-to-issues/SKILL.md · 92 lines

How it starts

The opening of the file, as written. The whole thing — 92 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox → Issues (Vertical Slices)

Break a plan into small issues that are each buildable and playtestable on their own. This is the antidote to "build the whole game in one go, everything half-broken."

The tracker location and label vocabulary should have been provided to you in CLAUDE.md / docs/agents/. If not, run setup-roblox-skills. Slices publish either as GitHub issues (gh) or as markdown files under roadmap/<feature-slug>/slices/ — whichever the setup configured. In all cases, keep ROADMAP.md as the human-readable index.

What a Roblox vertical slice is

A tracer bullet: the thinnest end-to-end path that a player can actually feel, cutting through every layer it touches — client input, server authority, remotes, DataStore, and UI — not one horizontal layer.

  • Right (vertical): "Player taps the ore, server grants 1 coin, HUD shows the new balance, balance survives rejoin." Touches input + remote + server + data + UI. Playable.
  • Wrong (horizontal): "Build the entire economy module." / "Build all the UI." Nothing is playable until everything is done — exactly the failure we are avoiding.

Slice rules

  • Each slice delivers one narrow but complete player-facing capability.
  • Each slice is verifiable in a Studio playtest on its own (this is the acceptance signal).
  • Prefer many thin slices over a few thick ones. If a slice can't be playtested in isolation, split it.
  • Valuable state (currency, inventory, purchases, rewards, progression) is server-authoritative from the first slice — never a client-trust shortcut you plan to fix later.
  • The first slice is the tracer bullet: the smallest thing that proves the core loop end-to-end (one action → one reward → one visible next goal). Build it before anything else.

Slice types

  • AFK — can be built and verified without a human decision. Prefer these.
  • HITL — needs a human: a design approval, a balance judgment call, a Studio action only the user can take. UI slices are HITL until an approved UI design artifact exists (see roblox-game-ux); if UI design is missing, create a design-approval slice first and block the UI slice on it.

Read the full file on GitHub · 92 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 92 lines · 105 tokens per session scan A dab943703fb8

Subscribe to this mod's changes

roblox-to-issues is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 105 tokens to every session and 1,256 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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