Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add batihandev/unity-mcp-skills --skill scenegit clone --depth 1 https://github.com/batihandev/unity-mcp-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/batihandev/unity-mcp-skills/scene)<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/scene"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/scene/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/scene"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00021 | $0.01088 |
| Opus 5 | $0.00010 | $0.00544 |
| Sonnet 5 | $0.00004 | $0.00218 |
| Haiku 4.5 | $0.00002 | $0.00109 |
Grade A, and why
unity-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 136 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Scene Skills
Overview
Control Unity scenes - the containers that hold all your GameObjects.
Common Mistakes
DO NOT (common hallucinations):
scene_delete/scene_renamedo not exist → delete scene files viaasset_delete, rename viaasset_movescene_listdoes not exist → usescene_get_loaded(loaded scenes) orasset_findwitht:Scene(all scene assets)scene_find_objectsis a simple name/tag/component filter; for regex/layer/path search usegameobject_find(Full-Auto)
Routing:
- For detailed hierarchy tree → use
perceptionmodule'shierarchy_describe - For scene statistics → use
perceptionmodule'sscene_summarize - For screenshot →
scene_screenshot(this module) uses the Scene View; for a Game Camera capture use the nativeUnity_Camera_Capturetool
Skills Overview
| Skill | Description |
|---|---|
scene_create |
Create a new scene |
scene_load |
Load a scene |
scene_save |
Save current scene |
scene_get_info |
Get scene information |
scene_get_hierarchy |
Get hierarchy tree |
scene_screenshot |
Capture screenshot |
scene_get_loaded |
Get all loaded scenes |
scene_unload |
Unload an additive scene |
scene_set_active |
Set active scene |
scene_find_objects |
Search objects by name/tag/component |
Skills
scene_create
Create a new scene.
| Parameter | Type | Required | Description |
|---|---|---|---|
scenePath |
string | Yes | Path for new scene (e.g., "Assets/Scenes/MyScene.unity") |
scene_load
Load a scene.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
scenePath |
string | Yes | - | Scene asset path |
additive |
bool | No | false | Load additively (keep current scene) |
scene_save
Save the current scene.
| Parameter | Type | Required | Description |
|---|---|---|---|
scenePath |
string | No | Save path (null = save current) |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 136 lines · 21 tokens per session scan A 63375dd743cc
unity-scene is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 21 tokens to every session and 1,088 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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