unity-scene

unity-scene is a skill for Claude Code, Codex from batihandev/unity-mcp-skills. It costs 21 tokens per session (1,088 once invoked), scanned A, original, MIT.

A set of Unity tools for creating, loading, saving, inspecting, and capturing scenes. A Unity scene is a file containing objects such as characters, lights, cameras, and environments.

In plain words
What is it for?
Use it to create or load scenes, save changes, inspect their information and object hierarchy, list currently loaded scenes, and capture a Scene View screenshot.
Why use it?
It provides direct scene operations and helps the coding agent use the right tool for scene files, loaded scenes, and scene hierarchies.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create or load scenes, save changes, inspect their information and object hierarchy, list currently loaded scenes, and capture a Scene View screenshot.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/batihandev/unity-mcp-skills/scene
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add batihandev/unity-mcp-skills --skill scene
Clone the repo
git clone --depth 1 https://github.com/batihandev/unity-mcp-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-scene

README.md
[![agentmods](https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/scene/github.svg)](https://agentmods.dev/skills/batihandev/unity-mcp-skills/scene)
Your own site
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/scene"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/scene/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-scene

Your own site · 80×15
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/scene"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 21 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,088 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00021 $0.01088
Opus 5 $0.00010 $0.00544
Sonnet 5 $0.00004 $0.00218
Haiku 4.5 $0.00002 $0.00109

Measured 9d ago against content hash 63375dd743cc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

unity-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/scene/SKILL.md · 136 lines

How it starts

The opening of the file, as written. The whole thing — 136 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Scene Skills

Overview

Control Unity scenes - the containers that hold all your GameObjects.

Common Mistakes

DO NOT (common hallucinations):

  • scene_delete / scene_rename do not exist → delete scene files via asset_delete, rename via asset_move
  • scene_list does not exist → use scene_get_loaded (loaded scenes) or asset_find with t:Scene (all scene assets)
  • scene_find_objects is a simple name/tag/component filter; for regex/layer/path search use gameobject_find (Full-Auto)

Routing:

  • For detailed hierarchy tree → use perception module's hierarchy_describe
  • For scene statistics → use perception module's scene_summarize
  • For screenshot → scene_screenshot (this module) uses the Scene View; for a Game Camera capture use the native Unity_Camera_Capture tool

Skills Overview

Skill Description
scene_create Create a new scene
scene_load Load a scene
scene_save Save current scene
scene_get_info Get scene information
scene_get_hierarchy Get hierarchy tree
scene_screenshot Capture screenshot
scene_get_loaded Get all loaded scenes
scene_unload Unload an additive scene
scene_set_active Set active scene
scene_find_objects Search objects by name/tag/component

Skills

scene_create

Create a new scene.

Parameter Type Required Description
scenePath string Yes Path for new scene (e.g., "Assets/Scenes/MyScene.unity")

scene_load

Load a scene.

Parameter Type Required Default Description
scenePath string Yes - Scene asset path
additive bool No false Load additively (keep current scene)

scene_save

Save the current scene.

Parameter Type Required Description
scenePath string No Save path (null = save current)

Read the full file on GitHub · 136 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 136 lines · 21 tokens per session scan A 63375dd743cc

Subscribe to this mod's changes

unity-scene is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 21 tokens to every session and 1,088 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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