unity-scene

unity-scene is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 157 tokens per session (1,815 once invoked), scanned A, original, MIT.

A Unity tool for managing scenes, which are files containing a level or other collection of game objects. It can inspect, create, load, save, unload, switch, search, and capture scenes.

In plain words
What is it for?
Use it to manage single or additive scene loading, save and unload scenes, select the active scene, inspect hierarchies, find objects, and take scene screenshots.
Why use it?
It avoids manually navigating the Unity Editor for common scene tasks and helps inspect what is loaded or present in a scene. It also distinguishes safe inspection from operations that can overwrite or switch scene files.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to manage single or additive scene loading, save and unload scenes, select the active scene, inspect hierarchies, find objects, and take scene screenshots.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/scene
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill scene
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-scene

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/scene/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/scene)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/scene"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/scene/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-scene

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/scene"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 157 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,815 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00157 $0.01815
Opus 5.5 $0.00063 $0.00726
Sonnet 5.5 $0.00031 $0.00363
Haiku 4.5 $0.00016 $0.00181

Measured 11d ago against content hash 61fa68adcb89, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.claude/skills/unity-skills/skills/scene/SKILL.md · 177 lines

How it starts

The opening of the file, as written. The whole thing — 177 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Scene Skills

Control Unity scenes - the containers that hold all your GameObjects.

Operating Mode

  • Approval(默认):本模块 Mixed —— scene_get_info / scene_get_hierarchy / scene_get_loaded / scene_find_objects 标 SkillMode.SemiAuto,可直接执行;scene_screenshot / scene_unload / scene_set_active 未设 Mode 字段(默认 FullAuto),Approval 模式下需 grant。
  • Auto / Bypass:FullAuto 直接执行。
  • 含 NeverInSemi 高危 skill:scene_create / scene_load / scene_save(标 RiskLevel="high",因为切换/覆盖整个场景文件影响范围极大)。这些在 Approval/Auto 下返 MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。

DO NOT (common hallucinations):

  • scene_delete / scene_rename do not exist → delete scene files via asset_delete, rename via asset_move
  • scene_list does not exist → use scene_get_loaded (loaded scenes) or asset_find with t:Scene (all scene assets)
  • scene_find_objects is a simple name/tag/component filter; for regex/layer/path search use gameobject_find (SkillMode.FullAuto)

Routing:

  • For detailed hierarchy tree → use perception module's hierarchy_describe
  • For scene statistics → use perception module's scene_summarize
  • For screenshot → scene_screenshot (this module) or camera_screenshot (camera module, SkillMode.FullAuto)

Skills Overview

Skill Description
scene_create Create a new scene
scene_load Load a scene
scene_save Save current scene
scene_get_info Get scene information
scene_get_hierarchy Get hierarchy tree
scene_screenshot Capture screenshot
scene_get_loaded Get all loaded scenes
scene_unload Unload an additive scene
scene_set_active Set active scene
scene_find_objects Search objects by name/tag/component

Skills

scene_create

Create a new scene.

Parameter Type Required Description
scenePath string Yes Path for new scene (e.g., "Assets/Scenes/MyScene.unity")

Read the full file on GitHub · 177 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 177 lines · 157 tokens per session scan A 61fa68adcb89

Subscribe to this mod's changes

unity-scene is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 157 tokens to every session and 1,815 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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