mobile-games

mobile-games is a skill for Claude Code from bcastelino/agent-skills-kit. It costs 18 tokens per session (508 once invoked), scanned A, a copy of mobile-games, MIT.

A set of principles for building mobile games, which run on phones and tablets with touch screens, limited battery, changing temperatures, and many screen sizes. It covers input, performance, interruptions, and app-store requirements.

In plain words
What is it for?
Use it when designing touch controls, responsive screens, pause behavior, frame-rate and battery choices, thermal safeguards, or store submissions.
Why use it?
It helps account for mobile limits that do not usually apply to desktop or console games, such as imprecise touch input and battery drain.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the game-development plugin — 11 skills shipped together

Good fit Use it when designing touch controls, responsive screens, pause behavior, frame-rate and battery choices, thermal safeguards, or store submissions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bcastelino/agent-skills-kit/mobile-games
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bcastelino/agent-skills-kit --skill mobile-games
Clone the repo
git clone --depth 1 https://github.com/bcastelino/agent-skills-kit

Made for: Claude Code.

Or install game-development, the plugin that ships this one along with the rest of its 11 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mobile-games

README.md
[![agentmods](https://agentmods.dev/badge/skills/bcastelino/agent-skills-kit/mobile-games/github.svg)](https://agentmods.dev/skills/bcastelino/agent-skills-kit/mobile-games)
Your own site
<a href="https://agentmods.dev/skills/bcastelino/agent-skills-kit/mobile-games"><img src="https://agentmods.dev/badge/skills/bcastelino/agent-skills-kit/mobile-games/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mobile-games

Your own site · 80×15
<a href="https://agentmods.dev/skills/bcastelino/agent-skills-kit/mobile-games"><img src="https://agentmods.dev/badge/skills/bcastelino/agent-skills-kit/mobile-games.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 18 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 508 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00018 $0.00508
Opus 5.5 $0.00007 $0.00203
Sonnet 5.5 $0.00004 $0.00102
Haiku 4.5 $0.00002 $0.00051

Measured 2mo ago against content hash 542a52620fbf, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

mobile-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to mobile-games — 3 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/game-development/mobile-games/SKILL.md · 108 lines

How it starts

The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Mobile Game Development

Platform constraints and optimization principles.


1. Platform Considerations

Key Constraints

Constraint Strategy
Touch input Large hit areas, gestures
Battery Limit CPU/GPU usage
Thermal Throttle when hot
Screen size Responsive UI
Interruptions Pause on background

2. Touch Input Principles

Touch vs Controller

Touch Desktop/Console
Imprecise Precise
Occludes screen No occlusion
Limited buttons Many buttons
Gestures available Buttons/sticks

Best Practices

  • Minimum touch target: 44x44 points
  • Visual feedback on touch
  • Avoid precise timing requirements
  • Support both portrait and landscape

3. Performance Targets

Thermal Management

Action Trigger
Reduce quality Device warm
Limit FPS Device hot
Pause effects Critical temp

Battery Optimization

  • 30 FPS often sufficient
  • Sleep when paused
  • Minimize GPS/network
  • Dark mode saves OLED battery

4. App Store Requirements

iOS (App Store)

Requirement Note
Privacy labels Required
Account deletion If account creation exists
Screenshots For all device sizes

Android (Google Play)

Requirement Note
Target API Current year's SDK
64-bit Required
App bundles Recommended

5. Monetization Models

Model Best For
Premium Quality games, loyal audience
Free + IAP Casual, progression-based
Ads Hyper-casual, high volume
Subscription Content updates, multiplayer

6. Anti-Patterns

❌ Don't ✅ Do
Desktop controls on mobile Design for touch
Ignore battery drain Monitor thermals
Force landscape Support player preference
Always-on network Cache and sync

Read the full file on GitHub · 108 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 108 lines · 18 tokens per session scan A 542a52620fbf

Subscribe to this mod's changes

mobile-games is a skill published in the GitHub repository bcastelino/agent-skills-kit (2 stars, last pushed 3mo ago), licensed MIT. It adds 18 tokens to every session and 508 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 94% identical to mobile-games, differing in 3 lines, and is treated as a copy.

Related

mobile-games compared with skills from other repositories

mobile-games next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
mobile-gamesbcastelino/agent-skills-kitSkill23mo agoMITA18Claude Code
eng-unity-mobile-optimizationIdoCohen560/claude-unity-game-studioSkill284mo agoMITA22Claude Code
expo-launchpad-generatorSummerRiversound/expo-launchpadSkill223d agoMITC85Claude Code
add-nativemicrosoft/power-platform-skillsSkill1.1kyesterdayMITA100Claude Code
add-geolocationmicrosoft/power-platform-skillsSkill1.1kyesterdayMITA37Claude Code
ags-android-mod-menu1llu50ry/mcp-gamehackingSkill39217d agoMITA24Claude Code, Codex
e2e-testingCrowdStrike/foundry-skillsSkill39yesterdayMITA116Claude Code