ags-android-mod-menu

ags-android-mod-menu is a skill for Claude Code, Codex from 1llu50ry/mcp-gamehacking. It costs 24 tokens per session (189 once invoked), scanned A, original, MIT.

A floating menu framework for modifying native Android games, including games built with Unity's IL2CPP system. It combines Java interface code with native C and C++ hooks for changing runtime behaviour and includes support for ARM devices.

In plain words
What is it for?
It is for prototyping runtime feature toggles and hook-based experiments in Android game-modification research.
Why use it?
It provides a ready-made structure for showing controls and connecting them to native game changes instead of assembling those pieces separately.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for prototyping runtime feature toggles and hook-based experiments in Android game-modification research.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/1llu50ry/mcp-gamehacking/ags-android-mod-menu
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 1llu50ry/mcp-gamehacking --skill ags-android-mod-menu
Clone the repo
git clone --depth 1 https://github.com/1llu50ry/mcp-gamehacking

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ags-android-mod-menu

README.md
[![agentmods](https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-android-mod-menu/github.svg)](https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-android-mod-menu)
Your own site
<a href="https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-android-mod-menu"><img src="https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-android-mod-menu/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ags-android-mod-menu

Your own site · 80×15
<a href="https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-android-mod-menu"><img src="https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-android-mod-menu.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 189 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.00189
Opus 5.5 $0.00010 $0.00076
Sonnet 5.5 $0.00005 $0.00038
Haiku 4.5 $0.00002 $0.00019

Measured 2d ago against content hash 07398cdd763f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ags-android-mod-menu scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ags-android-mod-menu/SKILL.md · 20 lines

What it actually says

Android Mod Menu

Author: LGLTeam Source: mcp-gamehacking/skills/ags-android-mod-menu

Description

Android Mod Menu is a floating menu framework for IL2CPP and other native Android games. It combines Java UI code with native C/C++ hooks and integrates components such as KittyMemory, MSHook, And64InlineHook, and string obfuscation utilities. The template supports ARMv7 and ARM64 devices across a wide Android version range and embeds assets as Base64-backed native data. It is mainly used by game modding and security researchers to prototype runtime feature toggles and hook-based experiments.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 20 lines · 24 tokens per session scan A 07398cdd763f

Subscribe to this mod's changes

ags-android-mod-menu is a skill published in the GitHub repository 1llu50ry/mcp-gamehacking (344 stars, last pushed 2d ago), licensed MIT. It adds 24 tokens to every session and 189 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-23.

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