materials-science

materials-science is a skill for Claude Code, Codex from beita6969/ScienceClaw. It costs 49 tokens per session (712 once invoked), scanned A, original, MIT.

A guide to studying materials such as alloys, ceramics, polymers, and nanomaterials through their structures and measured or computed properties. It covers crystal structures, phase diagrams, mechanical, thermal, and electronic behavior, and laboratory methods such as XRD and microscopy.

In plain words
What is it for?
Use it to examine crystal structures, phase changes, material properties, characterization results, and materials-informatics workflows.
Why use it?
It helps organize the steps needed to understand a material or compare candidates for a practical use. It also explains how computational databases can support materials discovery.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to examine crystal structures, phase changes, material properties, characterization results, and materials-informatics workflows.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/beita6969/scienceclaw/materials-science
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add beita6969/ScienceClaw --skill materials-science
Clone the repo
git clone --depth 1 https://github.com/beita6969/ScienceClaw

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for materials-science

README.md
[![agentmods](https://agentmods.dev/badge/skills/beita6969/scienceclaw/materials-science/github.svg)](https://agentmods.dev/skills/beita6969/scienceclaw/materials-science)
Your own site
<a href="https://agentmods.dev/skills/beita6969/scienceclaw/materials-science"><img src="https://agentmods.dev/badge/skills/beita6969/scienceclaw/materials-science/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for materials-science

Your own site · 80×15
<a href="https://agentmods.dev/skills/beita6969/scienceclaw/materials-science"><img src="https://agentmods.dev/badge/skills/beita6969/scienceclaw/materials-science.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 712 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.00712
Opus 5 $0.00024 $0.00356
Sonnet 5 $0.00010 $0.00142
Haiku 4.5 $0.00005 $0.00071

Measured 9d ago against content hash fd911a86045a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

materials-science scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/materials-science/SKILL.md · 53 lines

How it starts

The opening of the file, as written. The whole thing — 53 lines — stays where its author put it; the contents beside it link to each section on GitHub.

When to Trigger

Activate this skill when the user mentions:

  • Crystal structures, lattice parameters, space groups, unit cells
  • Phase diagrams, phase transitions, thermodynamic stability
  • Mechanical properties (tensile strength, hardness, elastic modulus)
  • Electronic properties (band gap, conductivity, dielectric constant)
  • Materials characterization (XRD, SEM, TEM, AFM)
  • Nanomaterials, thin films, composites, polymers
  • Materials databases, high-throughput screening, materials informatics

Step-by-Step Methodology

  1. Define the materials question - Specify the material system (elements, compounds), property of interest, and application context (structural, electronic, optical, catalytic).
  2. Database search - Query Materials Project, AFLOW, ICSD, or OQMD for known structures and computed properties. Check experimental databases (Springer Materials, NIST) for measured values.
  3. Structure analysis - Identify crystal system, space group, and Wyckoff positions. Compute lattice parameters and density. For disordered systems, characterize using pair distribution functions or radial distribution functions.
  4. Property evaluation - Retrieve or compute relevant properties: formation energy (thermodynamic stability), band structure (electronic), phonon dispersion (thermal), elastic tensor (mechanical). Compare with target specifications.
  5. Phase diagram analysis - Construct or retrieve phase diagrams (binary, ternary). Identify stable phases, invariant reactions (eutectic, peritectic), and solid solutions. Use CALPHAD method for complex systems.
  6. Characterization guidance - Recommend appropriate techniques: XRD for crystal structure, SEM/TEM for microstructure, XPS for surface chemistry, DSC for thermal transitions. Specify expected peaks/features.
  7. Design recommendations - Suggest composition or processing modifications to achieve target properties. Consider trade-offs between competing properties (strength vs. ductility, conductivity vs. transparency).

Read the full file on GitHub · 53 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 53 lines · 49 tokens per session scan A fd911a86045a

Subscribe to this mod's changes

materials-science is a skill published in the GitHub repository beita6969/ScienceClaw (898 stars, last pushed 3mo ago), licensed MIT. It adds 49 tokens to every session and 712 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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