neuroscience

neuroscience is a skill for Claude Code, Codex from beita6969/ScienceClaw. It costs 49 tokens per session (790 once invoked), scanned A, original, MIT.

A research workflow for studying the brain, including brain imaging, electrical signals, neural circuits, cognition, and neurological disorders. It covers modalities such as fMRI, EEG, MEG, PET, and MRI.

In plain words
What is it for?
Use it to plan cognitive experiments, analyze fMRI or EEG data, model neural circuits, study brain regions and disorders, and work on brain-computer-interface or neural-decoding projects.
Why use it?
It organizes the choices needed to design neuroscience studies and process their data, from defining the question through preprocessing and analysis. It helps match the measurement method to the type of brain information being studied.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan cognitive experiments, analyze fMRI or EEG data, model neural circuits, study brain regions and disorders, and work on brain-computer-interface or neural-decoding projects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/beita6969/scienceclaw/neuroscience
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add beita6969/ScienceClaw --skill neuroscience
Clone the repo
git clone --depth 1 https://github.com/beita6969/ScienceClaw

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for neuroscience

README.md
[![agentmods](https://agentmods.dev/badge/skills/beita6969/scienceclaw/neuroscience/github.svg)](https://agentmods.dev/skills/beita6969/scienceclaw/neuroscience)
Your own site
<a href="https://agentmods.dev/skills/beita6969/scienceclaw/neuroscience"><img src="https://agentmods.dev/badge/skills/beita6969/scienceclaw/neuroscience/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for neuroscience

Your own site · 80×15
<a href="https://agentmods.dev/skills/beita6969/scienceclaw/neuroscience"><img src="https://agentmods.dev/badge/skills/beita6969/scienceclaw/neuroscience.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 790 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.00790
Opus 5 $0.00024 $0.00395
Sonnet 5 $0.00010 $0.00158
Haiku 4.5 $0.00005 $0.00079

Measured 9d ago against content hash 011626319cc3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

neuroscience scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/neuroscience/SKILL.md · 54 lines

How it starts

The opening of the file, as written. The whole thing — 54 lines — stays where its author put it; the contents beside it link to each section on GitHub.

When to Trigger

Activate this skill when the user mentions:

  • fMRI, EEG, MEG, PET, MRI brain imaging
  • Neural circuits, synaptic transmission, neurotransmitters
  • Cognitive experiments, reaction time, psychophysics
  • Brain regions, Brodmann areas, connectome
  • Neurological disorders (Alzheimer's, Parkinson's, epilepsy)
  • Computational neuroscience, spiking neural networks, Hodgkin-Huxley
  • Brain-computer interfaces (BCI), neural decoding

Step-by-Step Methodology

  1. Define the neuroscience question - Specify level of analysis (molecular, cellular, circuit, systems, cognitive, behavioral). Identify target brain regions or networks.
  2. Experimental design - For imaging studies: specify modality (fMRI for spatial resolution, EEG for temporal resolution, PET for neurochemistry). Design task paradigm with proper controls, counterbalancing, and trial timing (ISI, ITI).
  3. Data acquisition guidance - Recommend acquisition parameters: fMRI (TR, voxel size, field strength), EEG (sampling rate, electrode montage, impedance thresholds). Specify preprocessing steps.
  4. Preprocessing - fMRI: slice timing, motion correction, normalization (MNI/Talairach), smoothing. EEG: filtering (bandpass), artifact rejection (ICA for eye blinks/muscle), re-referencing. Always report each step and parameters.
  5. Analysis - fMRI: GLM for activation, seed-based or ICA for connectivity, MVPA for decoding. EEG: ERP analysis, time-frequency decomposition, source localization. Computational models: implement and fit biophysical or phenomenological models.
  6. Statistical inference - Apply appropriate correction for multiple comparisons: cluster-level FWE for fMRI, permutation-based corrections for EEG. Report effect sizes. Use Bayesian approaches when frequentist results are ambiguous.
  7. Interpretation - Map results to known neuroanatomy (use atlases: AAL, Desikan-Killiany, Schaefer). Discuss findings in context of established theoretical frameworks. Avoid reverse inference pitfalls.

Read the full file on GitHub · 54 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 54 lines · 49 tokens per session scan A 011626319cc3

Subscribe to this mod's changes

neuroscience is a skill published in the GitHub repository beita6969/ScienceClaw (898 stars, last pushed 3mo ago), licensed MIT. It adds 49 tokens to every session and 790 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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