blender-character-pipeline

blender-character-pipeline is a skill for Codex from Berrio/blender-MCP. It costs 115 tokens per session (1,064 once invoked), scanned A, original, MIT.

Instructions for diagnosing, repairing, preparing, and producing video-game characters in Blender, a 3D modeling application, using a local tool service.

In plain words
What is it for?
Use them with Blender scenes or FBX, GLB, GLTF, and OBJ character files to inspect rigs, meshes, scale, orientation, animations, and exports while preserving checkpoints, provenance, and licenses.
Why use it?
They require inspecting the scene first, distinguishing asset problems from game-engine problems, previewing changes, preserving source files, and avoiding unsupported claims about repairs.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions Codex.

Good fit Use them with Blender scenes or FBX, GLB, GLTF, and OBJ character files to inspect rigs, meshes, scale, orientation, animations, and exports while preserving checkpoints, provenance, and licenses.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/berrio/blender-mcp/blender-character-pipeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Berrio/blender-MCP --skill blender-character-pipeline
Clone the repo
git clone --depth 1 https://github.com/Berrio/blender-MCP

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-character-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/berrio/blender-mcp/blender-character-pipeline/github.svg)](https://agentmods.dev/skills/berrio/blender-mcp/blender-character-pipeline)
Your own site
<a href="https://agentmods.dev/skills/berrio/blender-mcp/blender-character-pipeline"><img src="https://agentmods.dev/badge/skills/berrio/blender-mcp/blender-character-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-character-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/berrio/blender-mcp/blender-character-pipeline"><img src="https://agentmods.dev/badge/skills/berrio/blender-mcp/blender-character-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 115 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,064 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00115 $0.01064
Opus 5 $0.00057 $0.00532
Sonnet 5 $0.00023 $0.00213
Haiku 4.5 $0.00012 $0.00106

Measured 11d ago against content hash 99d5eed9fc39, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

blender-character-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/blender-character-pipeline/SKILL.md · 66 lines

How it starts

The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Character Pipeline

Operar Blender mediante las herramientas estructuradas de blender-character-pipeline. Separar siempre un defecto del activo de un defecto del motor de juego.

Reglas operativas

  1. Empezar con blender_status. Si el puente no responde, explicar cómo iniciar el add-on y no simular resultados.
  2. Inspeccionar con blender_scene_summary, blender_list_objects y blender_validate_character antes de modificar.
  3. Si el usuario solo pide diagnosticar, revisar o explicar, no ejecutar mutaciones.
  4. Ejecutar toda mutación primero con dry_run=true. Revisar el plan y repetir con dry_run=false solo cuando la petición autorice el cambio.
  5. Mantener create_checkpoint=true cuando la herramienta lo admita. No sobrescribir el activo fuente.
  6. Restringir entradas y salidas a las raíces configuradas por BLENDER_MCP_WORKSPACE_ROOTS.
  7. No ejecutar Python arbitrario ni eludir el conjunto de operaciones permitido por el puente.
  8. No afirmar que se repararon curvas, pesos, huesos o geometría cuando ninguna herramienta disponible realizó esa operación.
  9. Conservar autor, procedencia y licencia de cualquier modelo, textura o animación externa.

Elegir el flujo

Establecer la línea base

  1. Comprobar conexión y capacidades con blender_status.
  2. Obtener escena, archivo guardado, armaduras, mallas y acciones con blender_scene_summary.
  3. Enumerar ARMATURE y MESH si existe ambigüedad.
  4. Validar el personaje indicando la armadura y los clips requeridos por el juego.
  5. Registrar problemas antes de cualquier cambio para poder comparar el resultado.

Read the full file on GitHub · 66 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 66 lines · 115 tokens per session scan A 99d5eed9fc39

Subscribe to this mod's changes

blender-character-pipeline is a skill published in the GitHub repository Berrio/blender-MCP (0 stars, last pushed 1mo ago), licensed MIT. It adds 115 tokens to every session and 1,064 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

html-ppt-zhangzara-8-bit-orbit

A gamer's journey building a retro-arcade collection — the obsession, the hunt, and what the machines came to mean. Built as a decision-grade story deck for friends, hobby community.

nexu-io/open-design · 53 tokens

screenshot-game-view

Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. Image size matches the current Game View resolution; the tool corrects Y-flip on DirectX / Metal so the output is always upright. Requires an open Game View window.

IvanMurzak/Unity-MCP · 58 tokens

threejs-audio-generator

Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio…

majidmanzarpour/threejs-game-skills · 71 tokens

sprite-gen

A pipeline for turning generated 2D game-character images into transparent sprite sheets, which store animation frames for a game.

aldegad/sprite-gen · 79 tokens

audio-design

Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music…

gamedev-skills/awesome-gamedev-agent-skills · 81 tokens

create-game-assets

Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.

gamedev-skills/awesome-gamedev-agent-skills · 52 tokens