Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Berrio/blender-MCP --skill blender-character-pipelinegit clone --depth 1 https://github.com/Berrio/blender-MCPWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/berrio/blender-mcp/blender-character-pipeline)<a href="https://agentmods.dev/skills/berrio/blender-mcp/blender-character-pipeline"><img src="https://agentmods.dev/badge/skills/berrio/blender-mcp/blender-character-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/berrio/blender-mcp/blender-character-pipeline"><img src="https://agentmods.dev/badge/skills/berrio/blender-mcp/blender-character-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00115 | $0.01064 |
| Opus 5 | $0.00057 | $0.00532 |
| Sonnet 5 | $0.00023 | $0.00213 |
| Haiku 4.5 | $0.00012 | $0.00106 |
Grade A, and why
blender-character-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Character Pipeline
Operar Blender mediante las herramientas estructuradas de blender-character-pipeline. Separar siempre un defecto del activo de un defecto del motor de juego.
Reglas operativas
- Empezar con
blender_status. Si el puente no responde, explicar cómo iniciar el add-on y no simular resultados. - Inspeccionar con
blender_scene_summary,blender_list_objectsyblender_validate_characterantes de modificar. - Si el usuario solo pide diagnosticar, revisar o explicar, no ejecutar mutaciones.
- Ejecutar toda mutación primero con
dry_run=true. Revisar el plan y repetir condry_run=falsesolo cuando la petición autorice el cambio. - Mantener
create_checkpoint=truecuando la herramienta lo admita. No sobrescribir el activo fuente. - Restringir entradas y salidas a las raíces configuradas por
BLENDER_MCP_WORKSPACE_ROOTS. - No ejecutar Python arbitrario ni eludir el conjunto de operaciones permitido por el puente.
- No afirmar que se repararon curvas, pesos, huesos o geometría cuando ninguna herramienta disponible realizó esa operación.
- Conservar autor, procedencia y licencia de cualquier modelo, textura o animación externa.
Elegir el flujo
- Para fallos existentes, leer references/repair.md y seguir su diagnóstico por capas.
- Para preparar o producir un personaje jugable desde un activo fuente, leer references/production.md.
- Para conocer exactamente qué puede automatizar la versión actual, leer references/capabilities.md antes de prometer una reparación.
Establecer la línea base
- Comprobar conexión y capacidades con
blender_status. - Obtener escena, archivo guardado, armaduras, mallas y acciones con
blender_scene_summary. - Enumerar
ARMATUREyMESHsi existe ambigüedad. - Validar el personaje indicando la armadura y los clips requeridos por el juego.
- Registrar problemas antes de cualquier cambio para poder comparar el resultado.
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 66 lines · 115 tokens per session scan A 99d5eed9fc39
blender-character-pipeline is a skill published in the GitHub repository Berrio/blender-MCP (0 stars, last pushed 1mo ago), licensed MIT. It adds 115 tokens to every session and 1,064 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
html-ppt-zhangzara-8-bit-orbit
A gamer's journey building a retro-arcade collection — the obsession, the hunt, and what the machines came to mean. Built as a decision-grade story deck for friends, hobby community.
screenshot-game-view
Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. Image size matches the current Game View resolution; the tool corrects Y-flip on DirectX / Metal so the output is always upright. Requires an open Game View window.
threejs-audio-generator
Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio…
sprite-gen
A pipeline for turning generated 2D game-character images into transparent sprite sheets, which store animation frames for a game.
audio-design
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music…
create-game-assets
Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.