unity-asset

unity-asset is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 9 tokens per session (2,596 once invoked), scanned A, original, MIT.

A tool for managing Unity's AssetDatabase, the system Unity uses to track project files such as scenes, scripts, models, and textures.

In plain words
What is it for?
Use it to find assets, read their metadata and labels, or perform supported asset-management actions in a Unity project.
Why use it?
It helps organize, inspect, import, move, label, refresh, and reimport project assets through structured operations.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,707 stars · on GitHub · micostar.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/besty0728/unity-skills/asset
Any agent
npx skills add Besty0728/Unity-Skills --skill asset
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-asset

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/asset.svg)](https://agentmods.dev/skills/besty0728/unity-skills/asset)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/asset"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/asset.svg" alt="Measured on agentmods" height="20"></a>
Per session 9 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,596 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00009 $0.02596
Opus 5 $0.00005 $0.01298
Sonnet 5 $0.00002 $0.00519
Haiku 4.5 $0.00001 $0.00260

Measured 6d ago against content hash 892bd7f3dc7a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

unity-asset scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/asset/SKILL.md · 278 lines

How it starts

The opening of the file, as written. The whole thing — 278 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Organizing project assets
  • Importing or relocating files
  • Querying asset metadata
  • Scripting AssetDatabase operations
  • 整理工程资源、导入或移动文件、查询资源元数据、脚本化 AssetDatabase 操作

Unity Asset Skills

BATCH-FIRST: Use *_batch skills when operating on 2+ assets.

Operating Mode

  • Approval:本模块 Mixed —— asset_find / asset_get_info / asset_get_labelsSkillMode.SemiAuto,可直接执行;写类 skill (asset_move / asset_move_batch / asset_duplicate / asset_create_folder / asset_create_folder_batch / asset_refresh / asset_reimport* / asset_set_labels) 走默认 SkillMode.FullAuto,需 grant。
  • Auto / Bypass:FullAuto 直接执行。
  • 含 NeverInSemi 高危 skillasset_import / asset_import_batch (标 RiskLevel = "high" —— 写入项目);asset_delete / asset_delete_batch (Operation.Delete)。这些在 Approval/Auto 下返 MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。

DO NOT (common hallucinations):

  • asset_create does not exist → use asset_create_folder (folders), material_create (materials), script_create (scripts)
  • asset_rename does not exist → use asset_move with new path
  • asset_search does not exist → use asset_find with searchFilter syntax (e.g. t:Texture2D player)
  • asset_copy does not exist → use asset_duplicate

Routing:

  • For texture/model/audio import settings → use importer module (SkillMode.FullAuto)
  • For material creation → use material module (SkillMode.FullAuto)
  • For script creation → use script module

Skills Overview

Single Object Batch Version Use Batch When
asset_import asset_import_batch Importing 2+ files
asset_delete asset_delete_batch Deleting 2+ assets
asset_move asset_move_batch Moving 2+ assets
asset_create_folder asset_create_folder_batch Creating 2+ folders

Read the full file on GitHub · 278 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 278 lines · 9 tokens per session scan A 892bd7f3dc7a

Subscribe to this mod's changes

unity-asset is a skill published in the GitHub repository Besty0728/Unity-Skills (1,707 stars, last pushed yesterday), licensed MIT. It adds 9 tokens to every session and 2,596 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

2dimg2motion

Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.

WU-HAOTIAN34/2dimg2motion · 55 tokens

dotcraft-unity

Use when dotcraft-unity MCP, CLI, or unityexecutecsharp is available, or when the user asks to inspect, automate, capture, or debug Unity Editor state, scenes, assets, Console logs, or GameView output. Provides background-first Unity Editor automation through MCP or CLI.

DotHarness/dotcraft-unity · 64 tokens

img2mo-learn

Learn reusable 2D motion-generation knowledge from user-specified action resources with /img2mo-learn . Use when the user provides videos, extracted frame sequences, spritesheets, Spine assets, generated outputs, failed attempts, or reference motion folders and wants to summarize animation timing, pose beats, style…

WU-HAOTIAN34/2dimg2motion · 104 tokens

zu-article-image-skill

为已完成的 Markdown 文章设计语义配图位置,按内置 preset/type/style/palette 样式体系生成可编辑自然语言生图 Prompt,并作为隐藏标签插入文章;用户确认后扫描标签,调用当前运行时原生 imagegen 生成图片并插回文章。用于用户要求为文章配图、规划正文插图、调整文章插图风格或根据文章内 Prompt 标签生成图片时。.

wwenj/zu-article-image-skill · 100 tokens

msh-exam-analysis

名师汇出国自动化工具集。两个功能:(1) 模考错题分析——用户提供 mingshihuichuguo.com/homework/student/ 网址,按"手写版"人味风格产出阅读/听力错题分析 txt;(2) 单词听写自动化——用户要求完成 list 听写/单词测试时,用 playwright-cli + runv5.js 自动答题。根据用户意图自动判断用哪个。When the user mentions 错题分析 / 模考 / 听写 / 单词 / list / mingshihuichuguo URL, use this skill.

JiHuiYiYou/msh-skill · 144 tokens

newbie-guide

中文新手引导。当用户有模糊目标、不会拆任务、不知道如何开始时使用。由 workflow-system 或其他子技能调用。.

1139030773-cmd/agent-workflow-system · 36 tokens