unity-blueprints

unity-blueprints is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 14 tokens per session (311 once invoked), scanned A, original, MIT.

A lightweight plan for structuring a small Unity game or playable prototype. Unity is a game-development tool, and a vertical slice is a small working version that demonstrates the main gameplay.

In plain words
What is it for?
Use it to plan scenes, modules, scripts, data assets, and UI responsibilities for platformers, shooters, runners, puzzles, tower defenses, clickers, or turn-based games.
Why use it?
It helps decide the basic game loop and code structure before writing large amounts of code.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan scenes, modules, scripts, data assets, and UI responsibilities for platformers, shooters, runners, puzzles, tower defenses, clickers, or turn-based games.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/besty0728/unity-skills/blueprints
About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,714 stars · on GitHub · micostar.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Besty0728/Unity-Skills --skill blueprints
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-blueprints

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/blueprints.svg)](https://agentmods.dev/skills/besty0728/unity-skills/blueprints)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/blueprints"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/blueprints.svg" alt="Measured on agentmods" height="20"></a>
Per session 14 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 311 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00014 $0.00311
Opus 5 $0.00007 $0.00156
Sonnet 5 $0.00003 $0.00062
Haiku 4.5 $0.00001 $0.00031

Measured 7d ago against content hash 587aef6f17b5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

unity-blueprints scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/blueprints/SKILL.md · 44 lines

What it actually says

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Starting a small game from scratch
  • Scaffolding a genre core structure
  • Organizing a specific game type
  • 从零开始做小游戏、搭建某类型核心结构、组织特定玩法

Unity Gameplay Blueprints

Use this skill when starting a new mini-game or vertical slice and a lightweight architecture skeleton is more useful than raw code volume.

Supported Blueprint Styles

  • 2D platformer
  • top-down shooter
  • endless runner
  • puzzle / interaction game
  • tower defense
  • clicker / incremental
  • card / turn-based prototype

Output Format

  • Core loop
  • Recommended scenes
  • Recommended modules
  • Initial script list
  • Data/config assets
  • UI responsibilities
  • What to deliberately keep simple

Guardrails

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Provide the smallest viable blueprint, not a giant reusable framework.
  • Prefer a short script inventory over “future-proof” template sprawl.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 44 lines · 14 tokens per session scan A 587aef6f17b5

Subscribe to this mod's changes

unity-blueprints is a skill published in the GitHub repository Besty0728/Unity-Skills (1,714 stars, last pushed yesterday), licensed MIT. It adds 14 tokens to every session and 311 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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