unity-dotween

A set of tools for working with DOTween, a Unity animation library, from the editor.

In plain words
What is it for?
It is for checking DOTween, changing settings, discovering modules and shortcuts, configuring DOTweenAnimation components, and generating runtime scripts.
Why use it?
It helps inspect the installation, configure animation components, and discover supported modules and APIs without setting everything up manually.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/besty0728/unity-skills/dotween
Any agent
npx skills add Besty0728/Unity-Skills --skill dotween
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Per session 14 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,547 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00014 $0.02547
Opus 5 $0.00007 $0.01273
Sonnet 5 $0.00003 $0.00509
Haiku 4.5 $0.00001 $0.00255

Measured 3d ago against content hash 8b5e4795c526, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-dotween scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/dotween/SKILL.md · 138 lines

How it starts

The opening of the file, as written. The whole thing — 138 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Setting up DOTween
  • Validating install/modules
  • Configuring DOTweenAnimation components
  • 接入 DOTween、校验安装/模块、配置 DOTweenAnimation 组件

DOTween Skills

DOTween Free/Pro support for project diagnostics, settings, module/API discovery, and runtime script generation. DOTween Pro-only DOTweenAnimation editor-time configuration remains available through dotween_pro_* skills.

Guardrails

Operating Mode (v1.9 three-tier):

  • Approval (default): query/diagnostic skills (dotween_get_status, dotween_settings_get, dotween_settings_find, dotween_settings_validate, dotween_list_modules, dotween_list_shortcuts, dotween_pro_get_animation, dotween_pro_list_animations) run directly. Mutators (settings configure, the remaining dotween_pro_* writers) are FullAuto — on MODE_RESTRICTED, run the grant protocol. The script generators and dotween_pro_remove_animation are auto-forbidden instead (next bullet); grant does not unlock those.
  • Auto / Bypass: SemiAuto and FullAuto run directly.
  • Auto-forbidden in this module: dotween_generate_tween_script, dotween_generate_sequence_script, dotween_generate_lifetime_script (all carry MayTriggerReload = true, RiskLevel = "high" because writing a new .cs triggers script compilation + Domain Reload), plus dotween_pro_remove_animation (SkillOperation.Delete — the Delete bit alone triggers NeverInSemi even though its RiskLevel stays "low"). All four return MODE_FORBIDDEN under Approval and Auto, and are reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returns MODE_FORBIDDEN too. Note the other Pro writers (dotween_pro_add_animation, dotween_pro_set_*, dotween_pro_copy_animation, …) carry no Delete bit and stay grantable.
  • When DOTween Free/Pro is missing, the DOTweenPresenceDetector does not add the DOTWEEN / DOTWEEN_PRO defines, so most skills return a "not installed" diagnostic instead of executing. The dotween_pro_* family additionally requires Pro because DG.Tweening.DOTweenAnimation is Pro-only.

Read the full file on GitHub · 138 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 138 lines · 14 tokens per session scan A 8b5e4795c526

Subscribe to this mod's changes

unity-dotween is a skill published in the GitHub repository Besty0728/Unity-Skills (1,695 stars, last pushed yesterday), licensed MIT. It adds 14 tokens to every session and 2,547 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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