unity-dotween-design

unity-dotween-design is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 20 tokens per session (2,194 once invoked), scanned A, original, MIT.

A reference guide for writing and reviewing DOTween code in Unity, a game development tool. It explains design rules for creating and managing animated changes such as movement, rotation, color, and fading.

In plain words
What is it for?
Use it when setting up DOTween, building animation sequences, managing when animations start and stop, or debugging tween-related problems.
Why use it?
It reduces mistakes caused by relying on memory or outdated advice. Each rule points to the DOTween 1.3.015 source code so its basis can be checked.

Skill for Claude CodeCodex

About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,701 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/besty0728/unity-skills/dotween-design
Any agent
npx skills add Besty0728/Unity-Skills --skill dotween-design
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-dotween-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/dotween-design.svg)](https://agentmods.dev/skills/besty0728/unity-skills/dotween-design)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/dotween-design"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/dotween-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 20 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,194 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00020 $0.02194
Opus 5 $0.00010 $0.01097
Sonnet 5 $0.00004 $0.00439
Haiku 4.5 $0.00002 $0.00219

Measured 5d ago against content hash c4f65e234bbc, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-dotween-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/dotween-design/SKILL.md · 85 lines

How it starts

The opening of the file, as written. The whole thing — 85 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Writing or reviewing DOTween code
  • Building sequences
  • Binding tween lifetime
  • Debugging tween pitfalls
  • 编写或审查 DOTween 代码、构建序列动画、绑定补间生命周期、排查补间陷阱

DOTween - Design Rules

Advisory module. Every rule is distilled from Demigiant DOTween source at:

  • 1.3.015 — bundled in _DOTween.Assembly/DOTween/ and bin/Modules/ module files (Unity 2018+)

Each rule cites a concrete file/line so the reasoning is auditable and the AI does not improvise against stale memory.

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

When to Load This Module

Load before writing or reviewing any of:

  • DOTween.Init(...) bootstrap, DOTweenSettings configuration, SetTweensCapacity adjustments
  • Any .DOMove / .DORotate / .DOScale / .DOColor / .DOFade / .DOShake* / .DOPath / .DOPunch* shortcut call
  • DOTween.Sequence() + .Append / .Join / .Insert / .Prepend / .AppendInterval / .PrependInterval / .AppendCallback
  • .SetEase / .SetDelay / .SetLoops / .SetAutoKill / .SetLink / .SetId / .SetTarget / .SetUpdate / .SetRelative / .SetRecyclable / .SetSpeedBased
  • .OnStart / .OnUpdate / .OnStepComplete / .OnComplete / .OnKill / .OnPlay / .OnPause / .OnRewind
  • .AsyncWaitForCompletion / .AsyncWaitForKill / .AsyncWaitForRewind / .AsyncWaitForElapsedLoops / .AsyncWaitForPosition
  • tween.ToUniTask(TweenCancelBehaviour, CancellationToken) (UniTask bridge)
  • DOTween.Kill(target, complete) / DOTween.KillAll() batch operations
  • Safe Mode debugging — useSafeMode, safeModeLogBehaviour, nestedTweenFailureBehaviour
  • DOTween Module generation (Audio / Physics / Physics2D / Sprite / UI / UnityUI / TextMeshPro)

Read the full file on GitHub · 85 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 85 lines · 20 tokens per session scan A c4f65e234bbc

Subscribe to this mod's changes

unity-dotween-design is a skill published in the GitHub repository Besty0728/Unity-Skills (1,701 stars, last pushed yesterday), licensed MIT. It adds 20 tokens to every session and 2,194 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.