unity-event

unity-event is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 11 tokens per session (2,532 once invoked), scanned A, original, MIT.

A tool for connecting UnityEvent listeners, which are saved callbacks such as a button’s click action, in the Unity editor.

In plain words
What is it for?
Use it to list, add, change, enable, remove, copy, or invoke UnityEvent listeners on buttons, toggles, triggers, and similar objects.
Why use it?
It helps inspect and configure the same persistent event connections normally managed through Unity’s Inspector.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/besty0728/unity-skills/event
Any agent
npx skills add Besty0728/Unity-Skills --skill event
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-event

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/event.svg)](https://agentmods.dev/skills/besty0728/unity-skills/event)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/event"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/event.svg" alt="Measured on agentmods" height="20"></a>
Per session 11 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,532 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00011 $0.02532
Opus 5 $0.00005 $0.01266
Sonnet 5 $0.00002 $0.00506
Haiku 4.5 $0.00001 $0.00253

Measured 4d ago against content hash ce91b05c155a, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-event scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/event/SKILL.md · 216 lines

How it starts

The opening of the file, as written. The whole thing — 216 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Hooking up UnityEvents in the Inspector
  • Wiring button or trigger callbacks
  • Scripting persistent listeners
  • 在 Inspector 里挂接 UnityEvent、连接按钮或触发器回调、脚本化持久监听

Event Skills

Inspect and modify persistent listeners on UnityEvents (e.g. Button.onClick, Toggle.onValueChanged) — the same listeners you see in the Inspector's event drop slots.

Operating Mode

  • Approval:查询类 skill(event_get_listeners / event_list_events / event_get_listener_count,源码标 SkillMode.SemiAuto)直接执行;其余变更/调用类(event_add_listener / event_set_listener / event_set_listener_state / event_invoke / event_add_listener_batch / event_copy_listeners,标 SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。
  • Auto / Bypass:未被禁列表拦截的 skill 直接执行。
  • 本模块含 Delete 类 skillevent_remove_listenerevent_clear_listeners 标记为 SkillOperation.Delete,被 IsForbiddenInSemi 静态拦截 —— 仅 Bypass 模式或加入 Allowlist 才能调用。
  • event_invoke 只在 Play mode / runtime 下有效;编辑器空跑时仅触发 EditorAndRuntime 监听。event_add_listener 等写入的是 persistent listener(序列化到 prefab/scene),即可在编辑器时配置。

DO NOT (common hallucinations):

  • event_create / event_trigger do not exist → UnityEvents are declared in component source code; this module only wires listeners
  • event_subscribe does not exist → use event_add_listener
  • event_remove does not exist → use event_remove_listener
  • event_add_listener requires exact component type and method name on the target

Routing:

  • For XR interaction events → use xr module's xr_add_interaction_event
  • For C# event code → write via script module

Skills

event_get_listeners

Get persistent listeners of a UnityEvent.

Read the full file on GitHub · 216 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 216 lines · 11 tokens per session scan A ce91b05c155a

Subscribe to this mod's changes

unity-event is a skill published in the GitHub repository Besty0728/Unity-Skills (1,701 stars, last pushed yesterday), licensed MIT. It adds 11 tokens to every session and 2,532 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

16-marketing-psychology-global

Use when persuasion principles have to be applied to a specific asset — reciprocity, scarcity, authority, social proof, liking, commitment, and unity mapped onto copy, a landing page, an email, or an ad, each with a hypothesis and a test plan. Trigger on 'marketing psychology', 'Cialdini', 'persuasion principles'…

minhnv0807/ai-business-skills · 163 tokens

new-littlejs-game

Scaffold a brand-new, complete playable game project — LittleJS engine included, opens straight from disk in a browser with no server, smallest playable loop written for you. TRIGGER on ANY request to make/create/start/build a game when no other engine or framework is named — "make me a pong game", "make a breakout…

KilledByAPixel/LittleJS-AI · 211 tokens

littlejs-conventions

LittleJS game engine (littlejsengine) conventions — REQUIRED before answering, writing, editing, reviewing, or debugging ANY LittleJS code, including one-line questions about a snippet. TRIGGER whenever "LittleJS" appears, or the code uses…

KilledByAPixel/LittleJS-AI · 214 tokens

atlas-shape-art

Use when a LittleJS game's visuals are geometric/abstract/neon shapes or it has many round entities (orbs, gems, bubbles, asteroids, particles, stars), OR when speeding up a game that calls many drawCircle/drawEllipse/drawPoly/drawRegularPoly per frame. Renders shapes as tinted atlas tiles instead.

KilledByAPixel/LittleJS-AI · 73 tokens

dotcraft-unity

Use when dotcraft-unity MCP or unityexecutecsharp is available, or when the user asks to inspect, automate, capture, or debug Unity Editor state, scenes, assets, Console logs, or GameView output. Provides background-first Unity Editor automation rules.

DotHarness/dotcraft-unity · 58 tokens

littlejs-api

Use when you need the exact signature, parameter order, defaults, or existence of a LittleJS engine symbol — e.g. drawTile arguments, the ParticleEmitter constructor, Timer or Sound methods, EngineObject properties, tile/TileInfo helpers. Look the symbol up instead of guessing from memory; LittleJS argument orders are…

KilledByAPixel/LittleJS-AI · 74 tokens