unity-gameobject

unity-gameobject is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 9 tokens per session (4,906 once invoked), scanned A, original, MIT.

Tools for creating and changing Unity GameObjects, the objects that make up a Unity game scene.

In plain words
What is it for?
Use it to spawn or delete objects, reorganize scenes, and set object transforms; batch operations are available when changing multiple objects.
Why use it?
It clarifies how to build scene hierarchies, add or remove objects, and change their position, rotation, and size without relying on incorrect operation names.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/besty0728/unity-skills/gameobject
Any agent
npx skills add Besty0728/Unity-Skills --skill gameobject
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-gameobject

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/gameobject.svg)](https://agentmods.dev/skills/besty0728/unity-skills/gameobject)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/gameobject"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/gameobject.svg" alt="Measured on agentmods" height="20"></a>
Per session 9 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,906 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00009 $0.04906
Opus 5 $0.00005 $0.02453
Sonnet 5 $0.00002 $0.00981
Haiku 4.5 $0.00001 $0.00491

Measured 4d ago against content hash 17145abbcad2, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-gameobject scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/gameobject/SKILL.md · 413 lines

How it starts

The opening of the file, as written. The whole thing — 413 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Building or restructuring scene hierarchy
  • Spawning or removing objects
  • Adjusting transforms
  • 搭建或调整场景层级、新建或删除物体、修改 Transform

Unity GameObject Skills

BATCH-FIRST: Use *_batch skills when operating on 2+ objects to reduce API calls from N to 1.

Operating Mode

  • Approval:本模块多为 SkillMode.FullAuto,调用需用户 grant;grant 后服务端一步执行并返结果。
  • Auto / Bypass:直接执行。
  • 含 NeverInSemi 高危 skillgameobject_delete / gameobject_delete_batch(标记 Operation.Delete)。这些在 Approval/Auto 下返 MODE_FORBIDDEN,仅 Bypass 或用户 Allowlist 命中可调。

DO NOT (common hallucinations):

  • gameobject_move / gameobject_rotate / gameobject_set_scale do not exist → use gameobject_set_transform (handles position, rotation, and scale together)
  • gameobject_set_position does not exist → use gameobject_set_transform with posX/posY/posZ
  • gameobject_add_component does not exist → use component_add (component module)
  • gameobject_get_transform does not exist → use gameobject_get_info (returns position/rotation/scale)

Routing:

  • To add/remove components → use component module
  • To set material/color → use material module
  • To search objects by name/tag/component → gameobject_find (this module) or scene_find_objects (scene module, SkillMode.SemiAuto)

Object Targeting: All single-object skills accept entityId (string, Unity 6000.4+ preferred — returned by all object skills), name (string), instanceId (int, Unity < 6000.4 preferred), and path (string, hierarchy path like "Parent/Child"). Provide at least one. Priority: entityId > instanceId > path > name. On Unity 6000.4+ use entityIdinstanceId is reported as 0. When only name is shown in a parameter table, entityId, instanceId, and path are also accepted.

Read the full file on GitHub · 413 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 413 lines · 9 tokens per session scan A 17145abbcad2

Subscribe to this mod's changes

unity-gameobject is a skill published in the GitHub repository Besty0728/Unity-Skills (1,701 stars, last pushed today), licensed MIT. It adds 9 tokens to every session and 4,906 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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