Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/besty0728/unity-skills/graphicsnpx skills add Besty0728/Unity-Skills --skill graphicsgit clone --depth 1 https://github.com/Besty0728/Unity-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/besty0728/unity-skills/graphics)<a href="https://agentmods.dev/skills/besty0728/unity-skills/graphics"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/graphics.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00012 | $0.00649 |
| Opus 5 | $0.00006 | $0.00324 |
| Sonnet 5 | $0.00002 | $0.00130 |
| Haiku 4.5 | $0.00001 | $0.00065 |
Grade A, and why
unity-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Configuring project graphics/quality settings
- Assigning an SRP asset
- Adjusting quality levels
- 配置工程图形/画质设置、指定 SRP 资产、调整质量等级
Graphics Skills
Project-wide graphics and quality settings (GraphicsSettings + QualitySettings) for Unity 2022.3+. Works in Built-in, URP and HDRP — does not depend on any SRP package being installed.
Operating Mode
- Query skills (
graphics_get_overview,graphics_get_quality_settings,graphics_get_render_pipeline_assets,graphics_list_always_included_shaders,graphics_get_shader_stripping) areSkillMode.SemiAuto— they run in all three modes without grant. - Mutating skills (
graphics_set_quality_level,graphics_set_default_render_pipeline,graphics_set_quality_render_pipeline,graphics_add_always_included_shader,graphics_remove_always_included_shader,graphics_set_shader_stripping) areSkillMode.FullAuto— under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly. - This module contains no Delete / PlayMode / Reload / high-risk skills (no NeverInSemi).
graphics_remove_always_included_shaderis a list mutation, not aSkillOperation.Delete.
Guardrails
Routing:
- For current render pipeline detection only:
project_get_render_pipeline - For SRP/quality configuration: use this module, not
project_*
Skills
graphics_get_overview
Get a graphics/quality/render-pipeline summary.
graphics_get_quality_settings
List quality levels and their render pipeline overrides.
graphics_set_quality_level
Switch the active quality level.
graphics_get_render_pipeline_assets
List default/current/per-quality render pipeline assets.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 69 lines · 12 tokens per session scan A 6e31f3faa72e
unity-graphics is a skill published in the GitHub repository Besty0728/Unity-Skills (1,701 stars, last pushed yesterday), licensed MIT. It adds 12 tokens to every session and 649 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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