unity-graphics

unity-graphics is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 12 tokens per session (649 once invoked), scanned A, original, MIT.

A Unity project-settings skill for managing graphics and image-quality options, including render-pipeline assets and quality levels. It supports Unity 2022.3+ projects using Built-in, URP, or HDRP rendering.

In plain words
What is it for?
Use it to view graphics settings, adjust quality levels, assign render pipelines, manage always-included shaders, and configure shader stripping.
Why use it?
It gives you a defined way to inspect or change settings that affect how the whole Unity project renders and how much visual quality each quality level uses.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/besty0728/unity-skills/graphics
Any agent
npx skills add Besty0728/Unity-Skills --skill graphics
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-graphics

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/graphics.svg)](https://agentmods.dev/skills/besty0728/unity-skills/graphics)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/graphics"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/graphics.svg" alt="Measured on agentmods" height="20"></a>
Per session 12 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 649 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00012 $0.00649
Opus 5 $0.00006 $0.00324
Sonnet 5 $0.00002 $0.00130
Haiku 4.5 $0.00001 $0.00065

Measured 4d ago against content hash 6e31f3faa72e, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/graphics/SKILL.md · 69 lines

How it starts

The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Configuring project graphics/quality settings
  • Assigning an SRP asset
  • Adjusting quality levels
  • 配置工程图形/画质设置、指定 SRP 资产、调整质量等级

Graphics Skills

Project-wide graphics and quality settings (GraphicsSettings + QualitySettings) for Unity 2022.3+. Works in Built-in, URP and HDRP — does not depend on any SRP package being installed.

Operating Mode

  • Query skills (graphics_get_overview, graphics_get_quality_settings, graphics_get_render_pipeline_assets, graphics_list_always_included_shaders, graphics_get_shader_stripping) are SkillMode.SemiAuto — they run in all three modes without grant.
  • Mutating skills (graphics_set_quality_level, graphics_set_default_render_pipeline, graphics_set_quality_render_pipeline, graphics_add_always_included_shader, graphics_remove_always_included_shader, graphics_set_shader_stripping) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.
  • This module contains no Delete / PlayMode / Reload / high-risk skills (no NeverInSemi). graphics_remove_always_included_shader is a list mutation, not a SkillOperation.Delete.

Guardrails

Routing:

  • For current render pipeline detection only: project_get_render_pipeline
  • For SRP/quality configuration: use this module, not project_*

Skills

graphics_get_overview

Get a graphics/quality/render-pipeline summary.

graphics_get_quality_settings

List quality levels and their render pipeline overrides.

graphics_set_quality_level

Switch the active quality level.

graphics_get_render_pipeline_assets

List default/current/per-quality render pipeline assets.

Read the full file on GitHub · 69 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 69 lines · 12 tokens per session scan A 6e31f3faa72e

Subscribe to this mod's changes

unity-graphics is a skill published in the GitHub repository Besty0728/Unity-Skills (1,701 stars, last pushed yesterday), licensed MIT. It adds 12 tokens to every session and 649 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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