unity-importer

unity-importer is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 8 tokens per session (2,915 once invoked), scanned A, original, MIT.

A Unity project tool for changing how existing textures, audio clips, and 3D models are imported. Unity is a game-development platform that converts these files into usable game assets.

In plain words
What is it for?
Use it to adjust texture compression, sprite modes, audio or model import settings, and platform-specific overrides. It can also help find assets and inspect their current settings.
Why use it?
It removes the need to change import settings one asset at a time or guess which settings apply. It also supports platform-specific choices, such as different settings for mobile and desktop.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,707 stars · on GitHub · micostar.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/besty0728/unity-skills/importer
Any agent
npx skills add Besty0728/Unity-Skills --skill importer
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-importer

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/importer.svg)](https://agentmods.dev/skills/besty0728/unity-skills/importer)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/importer"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/importer.svg" alt="Measured on agentmods" height="20"></a>
Per session 8 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,915 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00008 $0.02915
Opus 5 $0.00004 $0.01458
Sonnet 5 $0.00002 $0.00583
Haiku 4.5 $0.00001 $0.00292

Measured 6d ago against content hash 193f29271ef4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

unity-importer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/importer/SKILL.md · 189 lines

How it starts

The opening of the file, as written. The whole thing — 189 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Adjusting how assets import
  • Setting texture compression or sprite modes
  • Applying per-platform overrides
  • 调整资源导入方式、设置贴图压缩或 Sprite 模式、应用分平台覆盖

Unity Importer Skills

Use this module to change import settings for textures, audio, and models that already exist in the project.

Batch-first: Prefer the batch setters when configuring 2+ assets of the same category.

Guardrails

Operating Mode (v1.9 three-tier):

  • Approval (default): query/getter skills (texture_get_settings, texture_get_info, texture_find_assets, texture_find_by_size, texture_get_platform_settings, texture_get_import_settings, audio_get_settings, audio_get_clip_info, audio_find_clips, audio_find_sources_in_scene, audio_get_source_info, audio_get_import_settings, model_get_settings, model_find_assets, model_get_mesh_info, model_get_materials_info, model_get_animations_info, model_get_rig_info, model_get_import_settings, asset_get_labels) run directly. Setters / reimport are FullAuto — on MODE_RESTRICTED, run the grant protocol.
  • Auto / Bypass: SemiAuto and FullAuto run directly.
  • This module contains no Delete / PlayMode / Reload / RiskLevel="high" skills — nothing auto-classifies as forbidden. Importer mutations are reachable via grant in Approval mode.
  • Setting changes do not always apply in memory immediately; call asset_reimport / asset_reimport_batch when Unity needs to fully refresh the asset.

DO NOT (common hallucinations):

  • importer_import does not exist -> use asset_import in the asset module to bring files into the project
  • importer_set_format does not exist -> use the specific texture/audio/model setters
  • importer_get_settings does not exist -> use the category-specific getters
  • Settings changes do not always apply instantly in memory. Reimport may still be required

Read the full file on GitHub · 189 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 189 lines · 8 tokens per session scan A 193f29271ef4

Subscribe to this mod's changes

unity-importer is a skill published in the GitHub repository Besty0728/Unity-Skills (1,707 stars, last pushed yesterday), licensed MIT. It adds 8 tokens to every session and 2,915 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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