unity-primetween

unity-primetween is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 14 tokens per session (837 once invoked), scanned A, original, MIT.

A tool for inspecting the free version of PrimeTween, a Unity library for creating timed movement and other animations, and for generating runtime tween scripts.

In plain words
What is it for?
Use it to check PrimeTween status and configuration, explore its available factories, and generate Unity scripts for Transform or Sequence animations.
Why use it?
It helps confirm how PrimeTween is installed and what its animation API supports before code is generated. It also keeps generated animations under script control so they can be stopped safely.

Skill for Claude CodeCodex

About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,701 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/besty0728/unity-skills/primetween
Any agent
npx skills add Besty0728/Unity-Skills --skill primetween
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-primetween

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/primetween.svg)](https://agentmods.dev/skills/besty0728/unity-skills/primetween)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/primetween"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/primetween.svg" alt="Measured on agentmods" height="20"></a>
Per session 14 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 837 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00014 $0.00837
Opus 5 $0.00007 $0.00418
Sonnet 5 $0.00003 $0.00167
Haiku 4.5 $0.00001 $0.00084

Measured 5d ago against content hash 398475e246f3, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-primetween scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/primetween/SKILL.md · 59 lines

How it starts

The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Checking a PrimeTween installation
  • Exploring supported animation APIs
  • Generating Transform/Sequence animation code
  • 检查 PrimeTween 安装状态、探索动画 API、生成 Transform/Sequence 动画代码

PrimeTween Skills

PrimeTween Free support is intentionally tailored to its API rather than mirroring DOTween: it discovers static factories, reads process-wide configuration, and generates runtime scripts that own and stop their Tween or Sequence handles. It does not configure a DOTween-style settings asset or create PrimeTween Pro components.

Guardrails

  • PrimeTween must be installed as com.kyrylokuzyk.primetween.
  • Query skills (primetween_get_status, primetween_get_config, primetween_list_factories) run directly in all operating modes.
  • Auto-forbidden in this module: the two script generators primetween_generate_tween_script and primetween_generate_sequence_script (both MayTriggerReload = true, RiskLevel = "high" — writing a new .cs triggers compilation + Domain Reload). They return MODE_FORBIDDEN under Approval and Auto, and are reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returns MODE_FORBIDDEN too, so do not attempt it.
  • primetween_get_config is read-only. PrimeTweenConfig is runtime state, not a serialized project configuration asset.
  • Generated scripts support Transform Position, LocalPosition, EulerAngles, LocalEulerAngles, and Scale. Use primetween_list_factories before requesting an API outside that supported generator set.
  • PrimeTween handles are non-reusable. Generated scripts stop their owned live handle on disable instead of using a DOTween SetLink equivalent.

Read the full file on GitHub · 59 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 59 lines · 14 tokens per session scan A 398475e246f3

Subscribe to this mod's changes

unity-primetween is a skill published in the GitHub repository Besty0728/Unity-Skills (1,701 stars, last pushed yesterday), licensed MIT. It adds 14 tokens to every session and 837 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.