unity-primetween-design

unity-primetween-design is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 21 tokens per session (1,037 once invoked), scanned A, original, MIT.

A reference guide for PrimeTween 1.4.6, a Unity library for animating properties such as position, rotation, scale, colour, and opacity over time.

In plain words
What is it for?
Use it when writing or reviewing PrimeTween animations, chained or grouped sequences, completion callbacks, manual timing, or tween lifecycle behavior.
Why use it?
It keeps code and reviews aligned with the installed library's rules for animations, sequences, callbacks, stopping, and object destruction.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when writing or reviewing PrimeTween animations, chained or grouped sequences…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/besty0728/unity-skills/primetween-design
About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,711 stars · on GitHub · micostar.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Besty0728/Unity-Skills --skill primetween-design
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-primetween-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/primetween-design.svg)](https://agentmods.dev/skills/besty0728/unity-skills/primetween-design)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/primetween-design"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/primetween-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 21 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,037 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00021 $0.01037
Opus 5 $0.00010 $0.00518
Sonnet 5 $0.00004 $0.00207
Haiku 4.5 $0.00002 $0.00104

Measured 7d ago against content hash a4385dc178c7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

unity-primetween-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/primetween-design/SKILL.md · 52 lines

How it starts

The opening of the file, as written. The whole thing — 52 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Writing or reviewing PrimeTween code
  • Diagnosing tween lifecycle behavior
  • 编写或审查 PrimeTween 代码、诊断补间生命周期行为

PrimeTween - Design Rules

Advisory module. Rules are grounded in the PrimeTween 1.4.6 package installed through com.kyrylokuzyk.primetween.

Mode: Documentation only — no REST skills to gate; load freely under any operating mode.

When to Load This Module

Load before writing or reviewing:

  • Tween.Position, LocalPosition, EulerAngles, LocalEulerAngles, Scale, Alpha, Color, Custom, delay, or shake calls.
  • Sequence.Create, Chain, Group, Insert, callbacks, or sequence cycles.
  • Tween.Stop, Complete, StopAll, CompleteAll, PausedAll, progress, time scale, or manual update control.
  • OnComplete, OnUpdate, zero-allocation callback overloads, or target-destruction handling.
  • await tween, ToYieldInstruction, serialized TweenSettings, PrimeTweenConfig, or capacity tuning.

Critical Rule Summary

# Rule Source anchor
1 PrimeTween uses static Tween factories. Its Tween handle is a struct, and a completed or stopped handle is dead and non-reusable; create a new tween to replay or reverse an animation. Runtime/Tween.cs:53,256-264; readme.md “Controlling tweens”
2 Use Sequence.Chain for sequential work, Group for parallel work against the previous item, and Insert for absolute-time overlap. This naming differs from DOTween’s Append/Join vocabulary. Runtime/Sequence.cs:154,193,202
3 A Sequence has its own cycles, cycle mode, easing, update type, and unscaled-time settings at creation. Configure those on Sequence.Create, not through DOTween-style fluent setters. Runtime/Sequence.cs:108
4 Callbacks can bind a target explicitly with OnComplete<T> or sequence callback overloads. That avoids a capturing closure and lets PrimeTween suppress the callback if its target is destroyed. Runtime/Tween.cs:365-382; Runtime/Sequence.cs:228-281
5 PrimeTween detects destroyed Unity targets and exposes targeted warnings through PrimeTweenConfig. Do not assume a DOTween SetLink API exists; own a handle and stop it when your component is disabled when that is the intended lifecycle. Runtime/Internal/PrimeTweenManager.cs:870-880; Runtime/PrimeTweenConfig.cs:56-87
6 await tween and ToYieldInstruction() are supported, but both async state machines and coroutines allocate. For allocation-sensitive animation flows, prefer Sequence. Runtime/Internal/AsyncAwaitSupport.cs; Runtime/Internal/CoroutinesSupport.cs; readme.md “Async/await”
7 TweenSettings and TweenSettings<T> are serializable configuration carriers for Inspector-authored tween values; use them instead of inventing a separate animation settings component. Runtime/TweenSettings.cs:25-54; readme.md “Inspector integration”
8 PrimeTweenConfig is static runtime configuration. It has capacity, default ease/update type, warning controls, and manual-update APIs, but it is not a Resources settings asset. Runtime/PrimeTweenConfig.cs:25-101

Read the full file on GitHub · 52 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 52 lines · 21 tokens per session scan A a4385dc178c7

Subscribe to this mod's changes

unity-primetween-design is a skill published in the GitHub repository Besty0728/Unity-Skills (1,711 stars, last pushed yesterday), licensed MIT. It adds 21 tokens to every session and 1,037 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

2dimg2motion

Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.

WU-HAOTIAN34/2dimg2motion · 55 tokens

dotcraft-unity

Use when dotcraft-unity MCP, CLI, or unityexecutecsharp is available, or when the user asks to inspect, automate, capture, or debug Unity Editor state, scenes, assets, Console logs, or GameView output. Provides background-first Unity Editor automation through MCP or CLI.

DotHarness/dotcraft-unity · 64 tokens

img2mo-learn

Learn reusable 2D motion-generation knowledge from user-specified action resources with /img2mo-learn . Use when the user provides videos, extracted frame sequences, spritesheets, Spine assets, generated outputs, failed attempts, or reference motion folders and wants to summarize animation timing, pose beats, style…

WU-HAOTIAN34/2dimg2motion · 104 tokens

zu-article-image-skill

A skill for adding meaningful illustrations to finished Markdown articles. It places editable image prompts inside the article and can later generate the images after confirmation.

wwenj/zu-article-image-skill · 100 tokens

msh-exam-analysis

A Chinese-language automation tool for the 名师汇出国 education website. It analyzes mock-test mistakes and automates vocabulary listening tests.

JiHuiYiYou/msh-skill · 144 tokens

newbie-guide

A Chinese-language guide for beginners who have an unclear goal or do not know how to break a task into steps.

1139030773-cmd/agent-workflow-system · 36 tokens