Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/besty0728/unity-skills/profilernpx skills add Besty0728/Unity-Skills --skill profilergit clone --depth 1 https://github.com/Besty0728/Unity-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/besty0728/unity-skills/profiler)<a href="https://agentmods.dev/skills/besty0728/unity-skills/profiler"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/profiler.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00011 | $0.01203 |
| Opus 5 | $0.00005 | $0.00602 |
| Sonnet 5 | $0.00002 | $0.00241 |
| Haiku 4.5 | $0.00001 | $0.00120 |
Grade A, and why
unity-profiler scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 125 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Checking runtime performance
- Taking a profiler snapshot
- Inspecting memory/frame stats
- 查看运行时性能、抓取 profiler 快照、检查内存/帧率统计
Profiler Skills
Get performance statistics.
Operating Mode
- Approval / Auto / Bypass: 所有 skill 直接执行。本模块全部标
ReadOnly = true, Mode = SkillMode.SemiAuto,三档模式下都不需要 grant。 - 本模块不含 Delete / PlayMode / Reload / RiskLevel=high 类 skill —— 没有
IsForbiddenInSemi拦截。 - 注:本组 skill 仅做"瞬时快照"读取,不是 Profiler 录制控制;持续采样请用 Unity Profiler 窗口。
DO NOT (common hallucinations):
profiler_start/profiler_stopdo not exist → profiler skills are read-only snapshots, not recording controlsprofiler_recorddoes not exist → use Unity Profiler window for recordingprofiler_analyze/profiler_get_fpsdo not exist → useprofiler_get_stats(FPS, batches, draw calls) orprofiler_get_memory(heap sizes)
Routing:
- For scene performance hints → use
perceptionmodule'sscene_performance_hints - For memory info →
debug_get_memory_info(debug module) orprofiler_get_memory(this module) - For optimization suggestions → use
optimizationmodule
Skills
profiler_get_stats
Get performance statistics (FPS, Memory, Batches). Parameters: None.
Returns:
{
"fps": 60.0,
"triangles": 1500,
"batches": 12,
"memory": { "totalAllocatedMB": 256.5, ... }
}
profiler_get_memory
Get memory usage overview (total allocated, reserved, mono heap). Parameters: None.
Returns: { success, totalAllocatedMB, totalReservedMB, unusedReservedMB, monoHeapMB, monoUsedMB }
profiler_get_runtime_memory
Get top N objects by runtime memory usage in the scene.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 125 lines · 11 tokens per session scan A eb77613eb7a5
unity-profiler is a skill published in the GitHub repository Besty0728/Unity-Skills (1,701 stars, last pushed today), licensed MIT. It adds 11 tokens to every session and 1,203 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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