unity-profiler

unity-profiler is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 264 tokens per session (1,552 once invoked), scanned A, a copy of unity-profiler, MIT.

A read-only Unity performance skill that takes one-time runtime snapshots. It reports measures such as frames per second, frame time, draw calls, geometry counts, memory use, asset memory, object counts, and AssetBundle statistics.

In plain words
What is it for?
It is for checking game performance and memory at a particular moment, including rendering work and memory used by assets.
Why use it?
It provides a quick view of performance without starting or stopping a recording. Continuous profiling still requires the Unity Profiler window.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit It is for checking game performance and memory at a particular moment, including rendering work and memory used by assets.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/profiler
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill profiler
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-profiler

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/profiler/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/profiler)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/profiler"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/profiler/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-profiler

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/profiler"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/profiler.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 264 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,552 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00264 $0.01552
Opus 5.5 $0.00106 $0.00621
Sonnet 5.5 $0.00053 $0.00310
Haiku 4.5 $0.00026 $0.00155

Measured 11d ago against content hash e4a858ed814c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-profiler scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to unity-profiler — 21 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/unity-skills/skills/profiler/SKILL.md · 128 lines

How it starts

The opening of the file, as written. The whole thing — 128 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Profiler Skills

Get performance statistics.

Operating Mode

  • Approval / Auto / Bypass: 所有 skill 直接执行。本模块全部标 ReadOnly = true, Mode = SkillMode.SemiAuto,三档模式下都不需要 grant。
  • 本模块不含 Delete / PlayMode / Reload / RiskLevel=high 类 skill —— 没有 IsForbiddenInSemi 拦截。
  • 注:本组 skill 仅做"瞬时快照"读取,不是 Profiler 录制控制;持续采样请用 Unity Profiler 窗口。

DO NOT (common hallucinations):

  • profiler_start / profiler_stop do not exist → profiler skills are read-only snapshots, not recording controls
  • profiler_record does not exist → use Unity Profiler window for recording
  • profiler_analyze / profiler_get_fps do not exist → use profiler_get_stats (FPS, batches, draw calls) or profiler_get_memory (heap sizes)

Routing:

  • For scene performance hints → use perception module's scene_performance_hints
  • For memory info → debug_get_memory_info (debug module) or profiler_get_memory (this module)
  • For optimization suggestions → use optimization module

Skills

profiler_get_stats

Get performance statistics (FPS, Memory, Batches). Parameters: None.

Returns:

{
  "fps": 60.0,
  "triangles": 1500,
  "batches": 12,
  "memory": { "totalAllocatedMB": 256.5, ... }
}

profiler_get_memory

Get memory usage overview (total allocated, reserved, mono heap). Parameters: None.

Returns: { success, totalAllocatedMB, totalReservedMB, unusedReservedMB, monoHeapMB, monoUsedMB }

profiler_get_runtime_memory

Get top N objects by runtime memory usage in the scene.

Parameter Type Required Default Description
limit int No 20 Maximum number of objects to return

Returns: { success, totalTrackedMB, showing, objects: [{ name, type, sizeKB }] }

profiler_get_texture_memory

Get memory usage of all loaded textures.

Parameter Type Required Default Description
limit int No 50 Maximum number of textures to return

Read the full file on GitHub · 128 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 128 lines · 264 tokens per session scan A e4a858ed814c

Subscribe to this mod's changes

unity-profiler is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 264 tokens to every session and 1,552 once invoked, about $0.0011 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 86% identical to unity-profiler, differing in 21 lines, and is treated as a copy.

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