unity-project

unity-project is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 10 tokens per session (1,060 once invoked), scanned A, original, MIT.

A read-only tool for inspecting Unity project metadata and installed packages. Unity is a game and interactive-3D development platform.

In plain words
What is it for?
Use it to check a Unity project's version, identify its render pipeline, and list installed shaders or packages.
Why use it?
It gives agents project facts such as the Unity version, graphics render pipeline, shaders, and packages without guessing from incomplete files.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/besty0728/unity-skills/project
Any agent
npx skills add Besty0728/Unity-Skills --skill project
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-project

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/project.svg)](https://agentmods.dev/skills/besty0728/unity-skills/project)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/project"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/project.svg" alt="Measured on agentmods" height="20"></a>
Per session 10 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,060 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00010 $0.01060
Opus 5 $0.00005 $0.00530
Sonnet 5 $0.00002 $0.00212
Haiku 4.5 $0.00001 $0.00106

Measured 4d ago against content hash c37626216f14, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-project scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/project/SKILL.md · 106 lines

How it starts

The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Checking Unity version
  • Detecting render pipeline
  • Listing installed shaders/packages
  • 查看 Unity 版本、判断渲染管线、列出已装 shader/包

Project Skills

Project information and configuration.

Operating Mode

build_playerRiskLevel=high 的实际出包操作,仅 Bypass 或 Allowlist 放行后可执行;project_add_tag 默认 FullAuto。其余 8 个查询 skill 均为 SemiAuto 只读操作。

Player Settings、Build Settings、Layer 通过本模块只读获取;如需编辑,请使用 editor_execute_menu 打开 Edit/Project Settings...File/Build Settings...注意 editor_execute_menu 自身是 auto-forbidden(editor 模块,标 MayTriggerReload = true):Approval 和 Auto 下都返 MODE_FORBIDDEN 且 grant 不解锁,仅 Bypass 或 Allowlist 命中可调。其他模式下只能改为指导用户手动打开这些窗口。

DO NOT (common hallucinations):

  • project_save does not exist → use scene_save (scene module) or editor_execute_menu menuPath="File/Save" —— 两者都是 auto-forbidden(RiskLevel="high" / MayTriggerReload),仅 Bypass 或 Allowlist 可调
  • project_settings does not exist → use specific skills: project_get_render_pipeline, project_get_build_settings, etc.
  • project_set_resolution / project_set_player_settings do not exist → Player Settings are read-only via project_get_player_settings; to edit, open Project Settings via editor_execute_menu with Edit/Project Settings...(该 skill auto-forbidden,仅 Bypass 或 Allowlist 可调,否则请指导用户手动打开)
  • project_create does not exist → projects are created via Unity Hub, not REST API

Routing:

  • For graphics / quality / SRP configuration → use the graphics module
  • For Layer/Tag management → project_add_tag (this module); Layers are read-only via project_get_layers(编辑需 editor_execute_menuEdit/Project Settings...,而该 skill auto-forbidden,仅 Bypass 或 Allowlist 可调)
  • For inspecting build settings → project_get_build_settings; for producing a player → build_player

Read the full file on GitHub · 106 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 106 lines · 10 tokens per session scan A c37626216f14

Subscribe to this mod's changes

unity-project is a skill published in the GitHub repository Besty0728/Unity-Skills (1,701 stars, last pushed yesterday), licensed MIT. It adds 10 tokens to every session and 1,060 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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