unity-qframework

unity-qframework is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 172 tokens per session (5,993 once invoked), scanned A, original, MIT.

An editor-automation skill for QFramework, a Unity framework that organizes game code and can generate common architecture and UI scripts. It also covers selected QFramework asset, localization, and project settings.

In plain words
What is it for?
Use it to generate QFramework systems and other architecture classes, bind ViewControllers or UIKit panels, inspect installations and implementations, manage ResKit AssetBundles, and edit UIKit or LocaleKit settings.
Why use it?
Repeated setup of architecture classes, view bindings, panels, asset bundles, and framework settings can take time and lead to inconsistent files. The skill provides documented editor operations for those tasks.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is **Companion module**: [qframework-design](../qframework-design/SKILL.md) for architecture design rules (four-layer responsibilities, Command/Query/Event/Bindabl.

Good fit Use it to generate QFramework systems and other architecture classes, bind ViewControllers or UIKit panels, inspect installations and implementations, manage ResKit AssetBundles, and edit UIKit or LocaleKit settings.

Compare 6 skills from other repositories ↓
About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,727 stars · on GitHub · micostar.cc

Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills
agentmods
npx agentmods add skills/besty0728/unity-skills/qframework

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-qframework

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/qframework/github.svg)](https://agentmods.dev/skills/besty0728/unity-skills/qframework)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/qframework"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/qframework/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-qframework

Your own site · 80×15
<a href="https://agentmods.dev/skills/besty0728/unity-skills/qframework"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/qframework.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 172 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,993 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 3 findings, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Rogue Agent · line 29
    Skill modifies its own code, configuration, or behavior at runtime. Self-modification enables an agent to escalate privileges, disable safety constraints, or install persistent backdoors.
    Fix: Prevent the skill from modifying its own code, SKILL.md, or configuration files. Treat skill files as read-only at runtime.
  • high Rogue Agent · line 34
    Skill modifies its own code, configuration, or behavior at runtime. Self-modification enables an agent to escalate privileges, disable safety constraints, or install persistent backdoors.
    Fix: Prevent the skill from modifying its own code, SKILL.md, or configuration files. Treat skill files as read-only at runtime.
  • high Rogue Agent · line 92
    Skill modifies its own code, configuration, or behavior at runtime. Self-modification enables an agent to escalate privileges, disable safety constraints, or install persistent backdoors.
    Fix: Prevent the skill from modifying its own code, SKILL.md, or configuration files. Treat skill files as read-only at runtime.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00172 $0.05993
Opus 5 $0.00086 $0.02996
Sonnet 5 $0.00034 $0.01199
Haiku 4.5 $0.00017 $0.00599

Measured 6d ago against content hash 0f6ac8976dcd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

unity-qframework scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/qframework/SKILL.md · 269 lines

How it starts

The opening of the file, as written. The whole thing — 269 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Generating QFramework architecture-layer code — Architecture/System/Model/Command/Utility/Query classes
  • Generating bound view code for a QFramework ViewController component, or UIKit panel code for a UI prefab
  • Checking QFramework installation status, scanning IArchitecture/ISystem/IModel/ICommand/IQuery/IController implementations, or searching QFramework's built-in API documentation attributes
  • Marking, building or clearing QFramework ResKit AssetBundles, or reading/writing ResKit build options (SimulationMode, append-hash, auto-generate-class)
  • Reading/writing UIKit project settings (namespace, script/prefab dirs) or LocaleKit editor locale / language defines
  • 生成 QFramework 架构层代码、绑定 ViewController/UIKit 面板代码生成、检查安装状态与架构扫描、ResKit AssetBundle 标记与构建、UIKit/LocaleKit 设置读写

Unity QFramework Skills

Editor-side automation for QFramework — architecture codegen, UIKit/ResKit tooling, LocaleKit configuration, and read-only architecture/API-doc scanning.

QFramework has no UPM package. It installs one of two ways: the Toolkits unitypackage (asmdef-based: QFramework / QFramework.CoreKit / UIKit / UIKit.Editor / ResKit / ResKit.Editor / AudioKit), or a single-file QFramework.cs dropped straight into Assets/ (no asmdef, core architecture interfaces only, no Toolkits). This module holds zero direct references to either form — every call resolves through reflection against a fully-qualified type name, so the UnitySkills Editor assembly compiles identically regardless of what (if anything) is installed. qframework_get_status works in every state; every other skill returns MISSING_PACKAGE when its anchor type cannot be resolved.

Read the full file on GitHub · 269 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 269 lines · 172 tokens per session scan A 0f6ac8976dcd

Subscribe to this mod's changes

unity-qframework is a skill published in the GitHub repository Besty0728/Unity-Skills (1,727 stars, last pushed today), licensed MIT. It adds 172 tokens to every session and 5,993 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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