UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.
Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/Besty0728/Unity-Skillsnpx agentmods add skills/besty0728/unity-skills/qframeworkWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/besty0728/unity-skills/qframework)<a href="https://agentmods.dev/skills/besty0728/unity-skills/qframework"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/qframework/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/besty0728/unity-skills/qframework"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/qframework.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 3 findings, up to high
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- high Rogue Agent · line 29 Skill modifies its own code, configuration, or behavior at runtime. Self-modification enables an agent to escalate privileges, disable safety constraints, or install persistent backdoors.Fix: Prevent the skill from modifying its own code, SKILL.md, or configuration files. Treat skill files as read-only at runtime.
- high Rogue Agent · line 34 Skill modifies its own code, configuration, or behavior at runtime. Self-modification enables an agent to escalate privileges, disable safety constraints, or install persistent backdoors.Fix: Prevent the skill from modifying its own code, SKILL.md, or configuration files. Treat skill files as read-only at runtime.
- high Rogue Agent · line 92 Skill modifies its own code, configuration, or behavior at runtime. Self-modification enables an agent to escalate privileges, disable safety constraints, or install persistent backdoors.Fix: Prevent the skill from modifying its own code, SKILL.md, or configuration files. Treat skill files as read-only at runtime.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00172 | $0.05993 |
| Opus 5 | $0.00086 | $0.02996 |
| Sonnet 5 | $0.00034 | $0.01199 |
| Haiku 4.5 | $0.00017 | $0.00599 |
Grade A, and why
unity-qframework scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 269 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Generating QFramework architecture-layer code — Architecture/System/Model/Command/Utility/Query classes
- Generating bound view code for a QFramework
ViewControllercomponent, or UIKit panel code for a UI prefab - Checking QFramework installation status, scanning
IArchitecture/ISystem/IModel/ICommand/IQuery/IControllerimplementations, or searching QFramework's built-in API documentation attributes - Marking, building or clearing QFramework ResKit AssetBundles, or reading/writing ResKit build options (SimulationMode, append-hash, auto-generate-class)
- Reading/writing UIKit project settings (namespace, script/prefab dirs) or LocaleKit editor locale / language defines
- 生成 QFramework 架构层代码、绑定 ViewController/UIKit 面板代码生成、检查安装状态与架构扫描、ResKit AssetBundle 标记与构建、UIKit/LocaleKit 设置读写
Unity QFramework Skills
Editor-side automation for QFramework — architecture codegen, UIKit/ResKit tooling, LocaleKit configuration, and read-only architecture/API-doc scanning.
QFramework has no UPM package. It installs one of two ways: the Toolkits unitypackage (asmdef-based: QFramework / QFramework.CoreKit / UIKit / UIKit.Editor / ResKit / ResKit.Editor / AudioKit), or a single-file QFramework.cs dropped straight into Assets/ (no asmdef, core architecture interfaces only, no Toolkits). This module holds zero direct references to either form — every call resolves through reflection against a fully-qualified type name, so the UnitySkills Editor assembly compiles identically regardless of what (if anything) is installed. qframework_get_status works in every state; every other skill returns MISSING_PACKAGE when its anchor type cannot be resolved.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 269 lines · 172 tokens per session scan A 0f6ac8976dcd
unity-qframework is a skill published in the GitHub repository Besty0728/Unity-Skills (1,727 stars, last pushed today), licensed MIT. It adds 172 tokens to every session and 5,993 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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