unity-sample

unity-sample is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 12 tokens per session (802 once invoked), scanned A, original, MIT.

A sample Unity skill set for checking API connectivity and demonstrating basic GameObject operations. Unity is a game engine, and a GameObject is an object in a Unity scene, such as a character, camera, or light.

In plain words
What is it for?
Use it to run reachability smoke tests, query scene objects, create simple cubes or spheres, change their transforms, and test guarded deletion behavior.
Why use it?
It provides a small, controlled way to test whether the connection works and to try common scene-object operations. It also documents which operations require extra permission.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to run reachability smoke tests, query scene objects, create simple cubes or spheres, change their transforms, and test guarded deletion behavior.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/besty0728/unity-skills/sample
About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,727 stars · on GitHub · micostar.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Besty0728/Unity-Skills --skill sample
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-sample

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/sample/github.svg)](https://agentmods.dev/skills/besty0728/unity-skills/sample)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/sample"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/sample/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-sample

Your own site · 80×15
<a href="https://agentmods.dev/skills/besty0728/unity-skills/sample"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/sample.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 12 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 802 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 2 findings, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Rogue Agent · line 25
    Skill modifies its own code, configuration, or behavior at runtime. Self-modification enables an agent to escalate privileges, disable safety constraints, or install persistent backdoors.
    Fix: Prevent the skill from modifying its own code, SKILL.md, or configuration files. Treat skill files as read-only at runtime.
  • medium Excessive Agency · line 22
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00012 $0.00802
Opus 5 $0.00006 $0.00401
Sonnet 5 $0.00002 $0.00160
Haiku 4.5 $0.00001 $0.00080

Measured 6d ago against content hash 384889a26982, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

unity-sample scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/sample/SKILL.md · 75 lines

How it starts

The opening of the file, as written. The whole thing — 75 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Testing REST server reachability
  • Smoke-testing connectivity
  • Trying a first call
  • 测试 REST 服务可达性、冒烟测试连通性、试发第一个调用

Sample Skills

Basic examples for testing the API.

Guardrails

Operating Mode (v1.9 three-tier):

  • Approval (default): query skills (get_scene_info, find_objects_by_name) run directly. Creators/mutators (create_cube, create_sphere, set_object_position, set_object_rotation, set_object_scale) are FullAuto — on MODE_RESTRICTED, run the grant protocol.
  • Auto / Bypass: SemiAuto and FullAuto run directly.
  • Auto-forbidden in this module: delete_object (SkillOperation.Delete). It is reachable only under Bypass or via a user-managed Allowlist entry; the grant flow returns MODE_FORBIDDEN.

Surface profile: this module's write skills count as GameObject authoring under another name, so both the guide and noSceneAuthoring profiles hide them and answer SURFACE_EXCLUDED — the exclusion cannot be bypassed by mode or Allowlist. Under guide, details.manualDoc points at manual-gameobject, which teaches these same primitive/transform steps by hand. The query skills stay available in every profile.

SURFACE_EXCLUDED has a second source beyond a hidden skill name: visible shell skills that replay a payload — batch_execute / batch_retry_failed (batch module) and the workflow undo/redo/revert skills (workflow module) — return the same code at execution time when the payload they are about to apply lands in a category the active profile withdraws, even though those shell skills are never themselves hidden.

DO NOT (common hallucinations):

  • Sample skills are basic test/demo skills — do not use them for production work
  • sample_create is a simplified version of gameobject_create — prefer the full gameobject module
  • sample_hello / sample_ping are connectivity test skills only

Read the full file on GitHub · 75 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 75 lines · 12 tokens per session scan A 384889a26982

Subscribe to this mod's changes

unity-sample is a skill published in the GitHub repository Besty0728/Unity-Skills (1,727 stars, last pushed today), licensed MIT. It adds 12 tokens to every session and 802 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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