bgrenat/godot-game-dev-studio

Portable Godot 4.7+ game-development skills for Codex, Claude Code, Cursor, and VS Code: GDScript, gameplay systems, shaders, optimization, publishing workflows, and AI studio orchestration.

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11Stars on the repository
199Mods indexed here, across every type
1mo agoLast push, which is what freshness is scored on
LGPL-3.0Licence, which decides whether bodies are shown

godot-builder

49

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration. Use when you need to: (1) Build complex scene trees or UI layouts programmatically, (2) Automate expert 3D asset pipelines (glTF to Collision), (3) Optimize procedural geometry headlessly (CSG to Static Mesh), or (4) Engineer…

not rated 11 +1 1mo ago C 118 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for 2D/3D camera control including smooth following (lerp, positionsmoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems.…

not rated 11 +1 1mo ago A 111 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, moveandslide…

not rated 11 +1 1mo ago A 100 tokens LGPL-3.0

godot-combat-system

52

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games. Trigger keywords: Hitbox, Hurtbox, DamageData, HealthComponent…

not rated 11 +1 1mo ago A 91 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert architectural standards for building scalable Godot applications (Apps, Tools, UI, or Games) using the Composition pattern. Use when designing node structures, refactoring monolithic scripts, or implementing complex behaviors. Enforces "Has-A" relationships over "Is-A" inheritance.

not rated 11 +1 1mo ago A 62 tokens LGPL-3.0

godot-composition

54

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces "Has-A" relationships for game entities. Trigger keywords…

not rated 11 +1 1mo ago A 94 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert debugging workflows including print debugging (pushwarning, pusherror, assert), breakpoints (conditional breakpoints), Godot Debugger (stack trace, variables, remote debug), profiler (time profiler, memory monitor), error handling patterns, and performance optimization. Use for bug fixing, performance tuning…

not rated 11 +1 1mo ago A 100 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine…

not rated 11 +1 1mo ago A 88 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted drops, rarity tiers), and economic balance (inflation control, currency sinks). Use for RPGs, trading games, or resource…

not rated 11 +1 1mo ago A 107 tokens LGPL-3.0

godot-export-builds

58

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.hasfeature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction…

not rated 11 +1 1mo ago A 114 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Data-driven resource harvesting system (mining, logging, foraging) for Godot 4. Use when implementing gathering mechanics with tool/tier validation, health depletion, item spawning, and persistence.

not rated 11 +1 1mo ago A 48 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for racing mechanics, checkpoint tracking, and ghost recording/playback in Godot 4. Use when building racing games, speed-run platformers, or arcade trials.

not rated 11 +1 1mo ago A 43 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for managing combat waves, difficulty scaling, and automated enemy spawning in Godot 4. Use when building wave-based shooters, tower defense, or arena games.

not rated 11 +1 1mo ago A 41 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert GDScript best practices including static typing (var x: int, func returns void), signal architecture (signal up call down), unique node access (%NodeName, @onready), script structure (extends, classname, signals, exports, methods), and performance patterns (dict.get with defaults, avoid getnode in loops). Use…

not rated 11 +1 1mo ago A 120 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost…

not rated 11 +1 1mo ago A 134 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling…

not rated 11 +1 1mo ago A 118 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or…

not rated 11 +1 1mo ago A 116 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps…

not rated 11 +1 1mo ago A 105 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF, DP), combo systems (damage scaling, cancel hierarchy), character states (idle/attacking/hitstun/blockstun), and rollback…

not rated 11 +1 1mo ago A 122 tokens LGPL-3.0

godot-genre-horror

69

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for horror games including tension pacing (sawtooth wave: buildup/peak/relief), Director system (macro AI controlling pacing), sensory AI (vision/sound detection), sanity/stress systems (camera shake, audio distortion), lighting atmosphere (volumetric fog, dynamic shadows), and "dual brain" AI…

not rated 11 +1 1mo ago A 123 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (costgrowthfactor 1.15x), generator systems (auto-producers), offline progress calculation, prestige systems (reset for permanent multipliers), number formatting (K/M/B suffixes, scientific…

not rated 11 +1 1mo ago A 112 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal).…

not rated 11 +1 1mo ago A 108 tokens LGPL-3.0

godot-genre-moba

72

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style raycasting), hero ability systems (QWER cooldowns, mana cost), fog of war (SubViewport projections), and authoritative networking…

not rated 11 +1 1mo ago A 128 tokens LGPL-3.0

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