Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add bgrenat/godot-game-dev-studio --skill godot-genre-educationalgit clone --depth 1 https://github.com/bgrenat/godot-game-dev-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-genre-educational)<a href="https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-genre-educational"><img src="https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/godot-genre-educational/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-genre-educational"><img src="https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/godot-genre-educational.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00105 | $0.02143 |
| Opus 5 | $0.00053 | $0.01071 |
| Sonnet 5 | $0.00021 | $0.00429 |
| Haiku 4.5 | $0.00011 | $0.00214 |
Grade A, and why
godot-genre-educational scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
Licensed LGPL-3.0
The repository is licensed LGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.
What ships with it
11 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- scripts/adaptive_difficulty_adjuster.gd 2.1 KB
- scripts/adaptive_ui_anchors.gd 427 B
- scripts/assessment_pause_handler.gd 429 B
- scripts/dynamic_localization.gd 563 B
- scripts/focus_navigation_manager.gd 451 B
- scripts/interactive_rich_text.gd 445 B
- scripts/low_processor_optimizer.gd 428 B
- scripts/student_progress_config.gd 562 B
- scripts/text_reveal_effect.gd 482 B
- scripts/threaded_scoring_engine.gd 435 B
- scripts/tts_manager.gd 428 B
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 208 lines · 105 tokens per session scan A 912f12b9d272
godot-genre-educational is a skill published in the GitHub repository bgrenat/godot-game-dev-studio (13 stars, last pushed 1mo ago), licensed LGPL-3.0. It adds 105 tokens to every session and 2,143 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
threejs-animation
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
threejs-geometry
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
threejs-fundamentals
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
threejs-world-generation
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. Use for cinematic 3D terrain, semantic regions, procedural biomes, explicit landmarks, environmental scattering, camera fly-throughs, world diagnostics, or requests for a real 3D environment rather than generated 2D footage.…
3d-asset-generation
Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender.
manim-composer
Trigger when: (1) User wants to create an educational/explainer video, (2) User has a vague concept they want visualized, (3) User mentions "3b1b style" or "explain like 3Blue1Brown", (4) User wants to plan a Manim video or animation sequence, (5) User asks to "compose" or "plan" a math/science visualization.…