Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add bgrenat/godot-game-dev-studio --skill godot-export-buildsgit clone --depth 1 https://github.com/bgrenat/godot-game-dev-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-export-builds)<a href="https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-export-builds"><img src="https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/godot-export-builds/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-export-builds"><img src="https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/godot-export-builds.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00114 | $0.02522 |
| Opus 5.5 | $0.00046 | $0.01009 |
| Sonnet 5.5 | $0.00023 | $0.00504 |
| Haiku 4.5 | $0.00011 | $0.00252 |
Grade A, and why
godot-export-builds scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 14d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
Licensed LGPL-3.0
The repository is licensed LGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.
What ships with it
13 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- scripts/export_android_signing_env.ps1 485 B runs code
- scripts/export_build_size_report.gd 941 B
- scripts/export_ci_github_actions.yml 766 B
- scripts/export_custom_build_stripper.py 417 B runs code
- scripts/export_feature_flag_manager.gd 529 B
- scripts/export_headless_pipeline.ps1 827 B runs code
- scripts/export_macos_notarize_cmd.ps1 493 B runs code
- scripts/export_pck_patch_loader.gd 620 B
- scripts/export_post_process_hook.gd 544 B
- scripts/export_universal_manager.gd 995 B
- scripts/export_version_sync.gd 607 B
- scripts/headless_build.sh 1.1 KB runs code
- scripts/version_manager.gd 1.3 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 14d ago Changed 9b56ee18cdf3
- 1mo ago First seen · 348 lines · 114 tokens per session scan A 4b2483051043
godot-export-builds is a skill published in the GitHub repository bgrenat/godot-game-dev-studio (24 stars, last pushed 15d ago), licensed LGPL-3.0. It adds 114 tokens to every session and 2,522 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
unity-build-pipeline
Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headless builds. Use when configuring or automating a build, choosing a scripting backend, shrinking build size, or when the…
godot-export
Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring exportpresets.cfg…
asset-pipeline-patterns
Asset pipeline patterns: Godot per-directory import overrides, a Unity AssetPostprocessor for texture standards, MaxRects atlas layout, Godot LOD configuration, audio import settings, and a CI asset validation script. Use when setting up or auditing how a game imports and compresses its assets.
godot-build-release
Run Godot export, CI, and release packaging with reproducible presets and platform-aware checks.
unity-build-release
Run Unity builds, CI, and release packaging with reproducible configuration and platform-aware checks.
unity-engineer
!cat skills/shared/protocols/3d-spatial-foundations.md 2>/dev/null || true !cat skills/shared/game-visual-foundations.md 2>/dev/null || echo "=== Visual Foundations not loaded ===" !cat skills/shared/protocols/ux-protocol.md 2>/dev/null || true !cat skills/shared/protocols/input-validation.md 2>/dev/null || true !cat…