godot-export-builds

godot-export-builds is a skill for Claude Code, Codex from bgrenat/godot-game-dev-studio. It costs 114 tokens per session (2,522 once invoked), scanned A, original, LGPL-3.0.

A Godot guide for exporting a game to Windows, Linux, macOS, Android, iOS, and the web. It also covers command-line builds, platform settings, and CI/CD, which means automated builds in a service such as GitHub Actions.

In plain words
What is it for?
Use it to configure export templates, run headless command-line exports, set platform features, prepare signed releases, and automate builds.
Why use it?
It helps manage different platform requirements and repeatable builds, including signing, SDK setup, and reducing build size.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it to configure export templates, run headless command-line exports, set platform features, prepare signed releases, and automate builds.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bgrenat/godot-game-dev-studio/godot-export-builds
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bgrenat/godot-game-dev-studio --skill godot-export-builds
Clone the repo
git clone --depth 1 https://github.com/bgrenat/godot-game-dev-studio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-export-builds

README.md
[![agentmods](https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/godot-export-builds/github.svg)](https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-export-builds)
Your own site
<a href="https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-export-builds"><img src="https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/godot-export-builds/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-export-builds

Your own site · 80×15
<a href="https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-export-builds"><img src="https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/godot-export-builds.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 114 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,522 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00114 $0.02522
Opus 5.5 $0.00046 $0.01009
Sonnet 5.5 $0.00023 $0.00504
Haiku 4.5 $0.00011 $0.00252

Measured 14d ago against content hash 9b56ee18cdf3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

godot-export-builds scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 14d ago.

The scan reads SKILL.md. This mod also ships 5 executable files (scripts/export_android_signing_env.ps1, scripts/export_custom_build_stripper.py, scripts/export_headless_pipeline.ps1, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/godot-export-builds/SKILL.md · 348 lines

The source is not reproduced here

Licensed LGPL-3.0

The repository is licensed LGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 14d ago Changed 9b56ee18cdf3
  2. 1mo ago First seen · 348 lines · 114 tokens per session scan A 4b2483051043

Subscribe to this mod's changes

godot-export-builds is a skill published in the GitHub repository bgrenat/godot-game-dev-studio (24 stars, last pushed 15d ago), licensed LGPL-3.0. It adds 114 tokens to every session and 2,522 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

unity-build-pipeline

Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headless builds. Use when configuring or automating a build, choosing a scripting backend, shrinking build size, or when the…

gamedev-skills/awesome-gamedev-agent-skills · 92 tokens

godot-export

Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring exportpresets.cfg…

gamedev-skills/awesome-gamedev-agent-skills · 92 tokens

asset-pipeline-patterns

Asset pipeline patterns: Godot per-directory import overrides, a Unity AssetPostprocessor for texture standards, MaxRects atlas layout, Godot LOD configuration, audio import settings, and a CI asset validation script. Use when setting up or auditing how a game imports and compresses its assets.

HermeticOrmus/claude-code-game-development · 64 tokens

godot-build-release

Run Godot export, CI, and release packaging with reproducible presets and platform-aware checks.

MRCalderon3D/everything-game-dev-code · 24 tokens

unity-build-release

Run Unity builds, CI, and release packaging with reproducible configuration and platform-aware checks.

MRCalderon3D/everything-game-dev-code · 22 tokens

unity-engineer

!cat skills/shared/protocols/3d-spatial-foundations.md 2>/dev/null || true !cat skills/shared/game-visual-foundations.md 2>/dev/null || echo "=== Visual Foundations not loaded ===" !cat skills/shared/protocols/ux-protocol.md 2>/dev/null || true !cat skills/shared/protocols/input-validation.md 2>/dev/null || true !cat…

buiphucminhtam/forgewright · 66 tokens