godot-build-release

godot-build-release is a skill for Claude Code from MRCalderon3D/everything-game-dev-code. It costs 24 tokens per session (353 once invoked), scanned A, original, MIT.

A guide to exporting Godot games, running build checks, and packaging releases for different platforms. It focuses on repeatable export settings, recorded build details, and checks before release.

In plain words
What is it for?
Use it when preparing desktop, mobile, or other platform builds, setting up continuous integration (automated build checks), or validating release candidates.
Why use it?
It reduces fragile manual exports and helps reveal platform-specific problems with startup, resources, localisation, or packaging. It also connects builds with quality assurance and release readiness.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the everything-game-dev-code plugin — 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers shipped together

Good fit Use it when preparing desktop, mobile, or other platform builds, setting up continuous integration (automated build checks), or validating release candidates.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mrcalderon3d/everything-game-dev-code/godot-build-release
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MRCalderon3D/everything-game-dev-code --skill godot-build-release
Clone the repo
git clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-code

Made for: Claude Code.

Or install everything-game-dev-code, the plugin that ships this one along with the rest of its 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Your own site
<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/godot-build-release"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/godot-build-release/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
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Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 353 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.00353
Opus 5.5 $0.00010 $0.00141
Sonnet 5.5 $0.00005 $0.00071
Haiku 4.5 $0.00002 $0.00035

Measured 6d ago against content hash 71cf572c7767, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

godot-build-release scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/godot/godot-build-release/SKILL.md · 60 lines

What it actually says

Godot Build Release

Purpose

Run Godot export, CI, and release packaging with reproducible presets and platform-aware checks.

Use When

  • shipping Godot builds
  • export presets are fragile
  • platform packaging issues are recurring

Inputs

  • export presets
  • target platforms
  • addon state
  • release checklist

Process

  1. script or standardize export entry points
  2. capture Godot version, export preset, platform target, and addon state in logs
  3. validate startup, resources, localization, and platform assets before release candidates
  4. treat each platform as its own risk surface
  5. tie exports to QA and release readiness

Outputs

  • Godot build pipeline notes
  • platform risk list
  • artifact expectations
  • release validation targets

Quality Bar

  • respects scene-tree ownership, autoload boundaries, and resource behavior
  • keeps scripts, signals, and resources understandable at scale
  • supports export reliability and content iteration without hidden coupling

Common Failure Modes

  • autoloads becoming global dumping grounds
  • signal webs with no ownership
  • shared resources causing accidental state leakage
  • godot-build-resolver
  • build-engineer
  • release-manager
  • godot-build-fix
  • release-check
  • verify

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 60 lines · 24 tokens per session scan A 71cf572c7767

Subscribe to this mod's changes

godot-build-release is a skill published in the GitHub repository MRCalderon3D/everything-game-dev-code (95 stars, last pushed 7d ago), licensed MIT. It adds 24 tokens to every session and 353 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-10.

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