game-dev

game-dev is a skill for Claude Code from BigY0shi/super-skills. It costs 255 tokens per session (962 once invoked), scanned A, original, MIT.

A collection of 13 specialised guides for making games across engines, platforms, dimensions, and features. It covers areas including Unity, browser games, mobile, 3D graphics, multiplayer systems, and audio.

In plain words
What is it for?
Use it to plan or build 2D and 3D games for browsers, phones, computers, consoles, and VR or AR headsets, including gameplay systems, networking, art, and sound.
Why use it?
Game development combines many different disciplines, and the right technical approach depends on the target platform and game type. This groups the relevant guidance into focused areas.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the super-skills plugin — 11 skills shipped together

Good fit Use it to plan or build 2D and 3D games for browsers, phones, computers, consoles, and VR or AR headsets, including gameplay systems, networking, art, and sound.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bigy0shi/super-skills/game-dev
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add BigY0shi/super-skills --skill game-dev
Clone the repo
git clone --depth 1 https://github.com/BigY0shi/super-skills

Made for: Claude Code.

Or install super-skills, the plugin that ships this one along with the rest of its 11 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-dev

README.md
[![agentmods](https://agentmods.dev/badge/skills/bigy0shi/super-skills/game-dev/github.svg)](https://agentmods.dev/skills/bigy0shi/super-skills/game-dev)
Your own site
<a href="https://agentmods.dev/skills/bigy0shi/super-skills/game-dev"><img src="https://agentmods.dev/badge/skills/bigy0shi/super-skills/game-dev/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-dev

Your own site · 80×15
<a href="https://agentmods.dev/skills/bigy0shi/super-skills/game-dev"><img src="https://agentmods.dev/badge/skills/bigy0shi/super-skills/game-dev.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 255 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 962 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00255 $0.00962
Opus 5 $0.00128 $0.00481
Sonnet 5 $0.00051 $0.00192
Haiku 4.5 $0.00026 $0.00096

Measured 9d ago against content hash 0cd31472b7dd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

game-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-dev/SKILL.md · 87 lines

How it starts

The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Dev

A complete, modular game development AI covering the full game creation lifecycle — from design and art direction to platform-specific engineering, multiplayer networking, and audio.


How to Use This Skill

  1. Identify the task category from the routing table below
  2. Load the matching sub-skill from references/skills-catalog.md
  3. Execute following the sub-skill's workflow

Quick Routing Table

🎮 Platform / Target

Target Load
Web browser (HTML5, WebGL, Phaser, Three.js, WebGPU) web-games
Mobile (iOS, Android — Unity, Godot, or native) mobile-games
PC or console (Steam, desktop, Xbox, PlayStation) pc-games
VR or AR headsets (Quest, PCVR, ARKit, ARCore) vr-ar

🔷 Dimension

Dimension Load
2D game — sprites, tilemaps, physics, camera, animation 2d-games
3D game — rendering pipeline, shaders, cameras, physics, LOD 3d-games

🛠️ Engine

Engine/Platform Load
Unity (C#, URP/HDRP, cross-platform deployment, multi-agent orchestration) unity-developer
Minecraft server plugin (Bukkit, Spigot, Paper, Brigadier commands) minecraft-bukkit-pro

🎨 Design & Creative

Task Load
Game Design Document (GDD), core loop design, player psychology, balancing game-design
Art style selection, asset pipeline, sprite sheets, animation workflow game-art
Sound design, music integration, adaptive audio, FMOD/Wwise game-audio

🌐 Multiplayer

Task Load
Multiplayer architecture, netcode, synchronization, lag compensation multiplayer

Loading Sub-Skills

All sub-skill instructions are in references/skills-catalog.md.

game-dev/
├── SKILL.md                      ← You are here (routing hub)
└── references/
    └── skills-catalog.md         ← Full instructions for all skills

Always read the relevant section of skills-catalog.md before executing any task.

Read the full file on GitHub · 87 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 87 lines · 255 tokens per session scan A 0cd31472b7dd

Subscribe to this mod's changes

game-dev is a skill published in the GitHub repository BigY0shi/super-skills (3 stars, last pushed 4mo ago), licensed MIT. It adds 255 tokens to every session and 962 once invoked, about $0.0013 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.