unreal cpp developer

unreal cpp developer is a skill for Claude Code, Codex from Bilal140202/the-lord-of-the-skills. It costs 17 tokens per session (3,797 once invoked), scanned A, a copy of unreal cpp developer, MIT.

A set of coding standards for building gameplay systems and other C++ code in Unreal Engine 5. Unreal Engine is a game engine used to create interactive 3D applications.

In plain words
What is it for?
Use it when writing or reviewing Unreal Engine 5 C++ actors, components, subsystems, gameplay systems, or Blueprint-facing code.
Why use it?
It gives developers consistent patterns for engine classes, performance work, and code exposed to visual scripting. It also requires checking project-specific rules and using provided class templates when applicable.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when writing or reviewing Unreal Engine 5 C++ actors, components, subsystems, gameplay systems, or Blueprint-facing code.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bilal140202/the-lord-of-the-skills/iliamerkurev__ue5-cpp-ai-skill
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Bilal140202/the-lord-of-the-skills --skill iliamerkurev__ue5-cpp-ai-skill
Clone the repo
git clone --depth 1 https://github.com/Bilal140202/the-lord-of-the-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal cpp developer

README.md
[![agentmods](https://agentmods.dev/badge/skills/bilal140202/the-lord-of-the-skills/iliamerkurev__ue5-cpp-ai-skill/github.svg)](https://agentmods.dev/skills/bilal140202/the-lord-of-the-skills/iliamerkurev__ue5-cpp-ai-skill)
Your own site
<a href="https://agentmods.dev/skills/bilal140202/the-lord-of-the-skills/iliamerkurev__ue5-cpp-ai-skill"><img src="https://agentmods.dev/badge/skills/bilal140202/the-lord-of-the-skills/iliamerkurev__ue5-cpp-ai-skill/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unreal cpp developer

Your own site · 80×15
<a href="https://agentmods.dev/skills/bilal140202/the-lord-of-the-skills/iliamerkurev__ue5-cpp-ai-skill"><img src="https://agentmods.dev/badge/skills/bilal140202/the-lord-of-the-skills/iliamerkurev__ue5-cpp-ai-skill.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 17 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,797 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00017 $0.03797
Opus 5 $0.00009 $0.01899
Sonnet 5 $0.00003 $0.00759
Haiku 4.5 $0.00002 $0.00380

Measured 9d ago against content hash f88980e49dd8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

unreal cpp developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to unreal cpp developer — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/gondor/claude-code/IliaMerkurev__ue5-cpp-ai-skill/SKILL.md · 479 lines

How it starts

The opening of the file, as written. The whole thing — 479 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unreal Engine 5 C++ Modern Development

This skill defines strict development standards for Unreal Engine 5 C++ code. The goal is to enforce high-quality, performant Unreal Engine code that follows official recommendations.

When to Use

Use this skill when:

  • Writing C++ code for Unreal Engine 5.x
  • Developing gameplay systems
  • Writing Actors, Components, or Subsystems
  • Exposing APIs to Blueprint
  • Optimizing performance
  • Building reusable engine systems

Do NOT use when:

  • Working with Blueprint-only logic
  • Writing non-Unreal code
  • Working in other engines

Custom Project Rules

Before generating or modifying any code, you MUST first check for project-specific rules in custom_rules.md within this skill directory. If custom_rules.md exists, its rules override and take priority over any rule in this file.


Class Templates

When asked to generate a NEW C++ class from scratch, you must use the provided templates as your starting point:

  • Header Template: templates/TemplateClass.h
  • Source Template: templates/TemplateClass.cpp

Never invent a new class structure if templates are provided. Always start from the templates. Substitute TEMPLATE_CLASS_NAME and YOURMODULE_API with the appropriate names.


Core Philosophy

C++ First Architecture

Core gameplay logic should be implemented in C++ whenever possible.

Blueprints should mainly be used for:

  • configuration and asset references
  • UI layout and animation (UMG)
  • simple event wiring and visual effects

Avoid implementing complex state machines, heavy math, or core gameplay loops purely in Blueprints.


Modern Unreal Code Structure

Include What You Use (IWYU) & Headers

Always follow the IWYU principle to optimize compile times.

  • Never include unnecessary headers.
  • Use forward declarations for classes and structs in headers whenever possible.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "MyComponent.generated.h"

class UHealthComponent; // Forward Declaration

Read the full file on GitHub · 479 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 479 lines · 17 tokens per session scan A f88980e49dd8

Subscribe to this mod's changes

unreal cpp developer is a skill published in the GitHub repository Bilal140202/the-lord-of-the-skills (4 stars, last pushed 6d ago), licensed MIT. It adds 17 tokens to every session and 3,797 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to unreal cpp developer, differing in 0 lines, and is treated as a copy.

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