gamebook-screenshot-analysis

gamebook-screenshot-analysis is a skill for Claude Code from bjornj12/golf-coach. It costs 86 tokens per session (1,386 once invoked), scanned A, original, MIT.

A tool for reading Golf GameBook round-summary and statistics screenshots and turning them into a structured record of a golf round. Golf GameBook is a golf scoring app; the result is limited to the information actually recorded in the screenshots.

In plain words
What is it for?
Use it to extract scores for each hole, check the reading, save the latest five rounds, and compare scoring progress with earlier rounds.
Why use it?
It lets a coach analyse rounds when the app provides no data export or API. It also shows which statistics are missing instead of treating unentered values as genuine zeroes.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions subagents; mentions Claude Code.

Part of the golf-coach plugin — 11 skills, 1 MCP server shipped together

Good fit Use it to extract scores for each hole, check the reading, save the latest five rounds, and compare scoring progress with earlier rounds.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bjornj12/golf-coach/gamebook-screenshot-analysis
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bjornj12/golf-coach --skill gamebook-screenshot-analysis
Clone the repo
git clone --depth 1 https://github.com/bjornj12/golf-coach

Made for: Claude Code.

Or install golf-coach, the plugin that ships this one along with the rest of its 11 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gamebook-screenshot-analysis

README.md
[![agentmods](https://agentmods.dev/badge/skills/bjornj12/golf-coach/gamebook-screenshot-analysis/github.svg)](https://agentmods.dev/skills/bjornj12/golf-coach/gamebook-screenshot-analysis)
Your own site
<a href="https://agentmods.dev/skills/bjornj12/golf-coach/gamebook-screenshot-analysis"><img src="https://agentmods.dev/badge/skills/bjornj12/golf-coach/gamebook-screenshot-analysis/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gamebook-screenshot-analysis

Your own site · 80×15
<a href="https://agentmods.dev/skills/bjornj12/golf-coach/gamebook-screenshot-analysis"><img src="https://agentmods.dev/badge/skills/bjornj12/golf-coach/gamebook-screenshot-analysis.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 86 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,386 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00086 $0.01386
Opus 5 $0.00043 $0.00693
Sonnet 5 $0.00017 $0.00277
Haiku 4.5 $0.00009 $0.00139

Measured 11d ago against content hash c081a10c6b6d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

gamebook-screenshot-analysis scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/gamebook-screenshot-analysis/SKILL.md · 100 lines

How it starts

The opening of the file, as written. The whole thing — 100 lines — stays where its author put it; the contents beside it link to each section on GitHub.

GameBook Screenshot Analysis

Turn the user's Golf GameBook screenshots into a structured on-course round the coach can use. GameBook has no export/API, but the data is on the user's phone as screenshots — read them directly.

The one rule that governs everything

GameBook reliably records only score-per-hole. Putts, fairways, GIR, chips, bunkers, scrambling, up-and-down and sand saves are only as complete as what the golfer tapped in during the round. Never analyze a dimension that wasn't really tracked. A "0.0%" sand-save/up-and-down/scrambling with no supporting hole data means "not entered," not a genuine zero. Flag coverage; do not invent.

Run this off the main thread

This reads several images (large tokens). In Claude Code, the main agent should dispatch ONE fresh subagent (Task/Agent tool, general-purpose) whose prompt is: "Follow the gamebook-screenshot-analysis skill end to end on these image paths: and return only the final summary." The subagent does the work and returns just the summary. If you are that dispatched worker, proceed.

Reading the screens (legend)

  • Header: the big number is gross (it may sit partly behind the "Net score" label — it's still the round total; confirm it equals Out+In). "Net score" + a coloured +/- chip = net and net-to-par. "Position x/y" = group finish.
  • Scorecard rows: HCP, Par, Score, Net, then Putts, Fairways, GIR, Bunkers, Chips, Penalties, with an Out/In total column. A blank cell means not entered → null, never 0.
  • Fairway icons: ✓ = hit, → = missed right, ← = missed left; blank on a par 3 = na. The Out/In fairway total (e.g. 3/5) counts only tracked driving holes.
  • GIR icons: ✓ = green hit; an arrow (↑ ↓ ← →) = missed that way (still a miss). If the per-hole card and the Statistics dial disagree, trust the card (this round: card 1/18 vs dial 8%).
  • Statistics → Scores gives bogey/double/worse counts and par-type averages — use them to cross-check the per-hole read, not as the source.
  • The 0.0% trap: Scrambling / Up-and-Down / Sand save at 0.0% with no hole-level chip/bunker data means not tracked → coverage none, not a real 0.

Read the full file on GitHub · 100 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 100 lines · 86 tokens per session scan A c081a10c6b6d

Subscribe to this mod's changes

gamebook-screenshot-analysis is a skill published in the GitHub repository bjornj12/golf-coach (1 stars, last pushed 1mo ago), licensed MIT. It adds 86 tokens to every session and 1,386 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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