rust-async-patterns

rust-async-patterns is a skill for Claude Code, Codex from bl1nk-bot/bl1nk-agents-manager. It costs 39 tokens per session (3,048 once invoked), scanned A, a copy of rust-async-patterns, MIT.

แนวทางสำหรับเขียนโปรแกรม Rust แบบอะซิงโครนัส ซึ่งทำให้งานที่รออยู่ เช่น การอ่านเครือข่าย ดำเนินไปพร้อมงานอื่นได้ โดยเน้นไลบรารี Tokio

In plain words
What is it for?
ใช้สร้างบริการเครือข่ายและโปรแกรม Rust ที่ทำงานพร้อมกัน จัดการ Future, task, channel, stream, การทำงานแบบ async และการบันทึกเหตุการณ์
Why use it?
ช่วยแก้ปัญหาการจัดการงานพร้อมกัน ช่องทางสื่อสาร สตรีม และข้อผิดพลาดในโปรแกรม Rust ที่ทำงานแบบอะซิงโครนัส

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit ใช้สร้างบริการเครือข่ายและโปรแกรม Rust ที่ทำงานพร้อมกัน จัดการ Future, task, channel, stream, การทำงานแบบ async และการบันทึกเหตุการณ์

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Install with agentmods
npx agentmods add skills/bl1nk-bot/bl1nk-agents-manager/rust-async-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bl1nk-bot/bl1nk-agents-manager --skill rust-async-patterns
Clone the repo
git clone --depth 1 https://github.com/bl1nk-bot/bl1nk-agents-manager

Made for: Claude Code, Codex.

Wrote this? Show the measurements

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README.md
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rust-async-patterns

Your own site · 80×15
<a href="https://agentmods.dev/skills/bl1nk-bot/bl1nk-agents-manager/rust-async-patterns"><img src="https://agentmods.dev/badge/skills/bl1nk-bot/bl1nk-agents-manager/rust-async-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,048 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 89% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.03048
Opus 5 $0.00019 $0.01524
Sonnet 5 $0.00008 $0.00610
Haiku 4.5 $0.00004 $0.00305

Measured 9d ago against content hash cf60ea887a25, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

rust-async-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

89% identical to rust-async-patterns — 40 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/rust-async-patterns/SKILL.md · 498 lines

How it starts

The opening of the file, as written. The whole thing — 498 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Rust Async Patterns

Production patterns for async Rust programming with Tokio runtime, including tasks, channels, streams, and error handling.

When to Use This Skill

  • Building async Rust applications
  • Implementing concurrent network services
  • Using Tokio for async I/O
  • Handling async errors properly
  • Debugging async code issues
  • Optimizing async performance

Core Concepts

1. Async Execution Model

Future (lazy) → poll() → Ready(value) | Pending
                ↑           ↓
              Waker ← Runtime schedules

2. Key Abstractions

Concept Purpose
Future Lazy computation that may complete later
async fn Function returning impl Future
await Suspend until future completes
Task Spawned future running concurrently
Runtime Executor that polls futures

Quick Start

# Cargo.toml
[dependencies]
tokio = { version = "1", features = ["full"] }
futures = "0.3"
async-trait = "0.1"
anyhow = "1.0"
tracing = "0.1"
tracing-subscriber = "0.3"
use tokio::time::{sleep, Duration};
use anyhow::Result;

#[tokio::main]
async fn main() -> Result<()> {
    // Initialize tracing
    tracing_subscriber::fmt::init();

    // Async operations
    let result = fetch_data("https://api.example.com").await?;
    println!("Got: {}", result);

    Ok(())
}

async fn fetch_data(url: &str) -> Result<String> {
    // Simulated async operation
    sleep(Duration::from_millis(100)).await;
    Ok(format!("Data from {}", url))
}
```text
## Patterns

### Pattern 1: Concurrent Task Execution
```rust
use tokio::task::JoinSet;
use anyhow::Result;

// Spawn multiple concurrent tasks
async fn fetch_all_concurrent(urls: Vec<String>) -> Result<Vec<String>> {
    let mut set = JoinSet::new();

    for url in urls {
        set.spawn(async move {
            fetch_data(&url).await
        });
    }

    let mut results = Vec::new();
    while let Some(res) = set.join_next().await {
        match res {
            Ok(Ok(data)) => results.push(data),
            Ok(Err(e)) => tracing::error!("Task failed: {}", e),
            Err(e) => tracing::error!("Join error: {}", e),
        }
    }

    Ok(results)
}

// With concurrency limit
use futures::stream::{self, StreamExt};

async fn fetch_with_limit(urls: Vec<String>, limit: usize) -> Vec<Result<String>> {
    stream::iter(urls)
        .map(|url| async move { fetch_data(&url).await })
        .buffer_unordered(limit) // Max concurrent tasks
        .collect()
        .await
}

// Select first to complete
use tokio::select;

async fn race_requests(url1: &str, url2: &str) -> Result<String> {
    select! {
        result = fetch_data(url1) => result,
        result = fetch_data(url2) => result,
    }
}
```text

Read the full file on GitHub · 498 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 498 lines · 39 tokens per session scan A cf60ea887a25

Subscribe to this mod's changes

rust-async-patterns is a skill published in the GitHub repository bl1nk-bot/bl1nk-agents-manager (8 stars, last pushed 1mo ago), licensed MIT. It adds 39 tokens to every session and 3,048 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 89% identical to rust-async-patterns, differing in 40 lines, and is treated as a copy.