rust-async-patterns

rust-async-patterns is a skill for Claude Code, Codex from RudyCity/superagent. It costs 39 tokens per session (623 once invoked), scanned A, a copy of rust-async-patterns, MIT.

A guide to asynchronous and concurrent programming in Rust, including Tokio, tasks, channels, streams, and error handling.

In plain words
What is it for?
Use it to build asynchronous Rust applications, concurrent network services, and code that needs Tokio-based tasks or streams.
Why use it?
It helps you structure Rust programs that perform network or other input/output work without blocking while handling failures correctly.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/rudycity/superagent/rust-async-patterns
Any agent
npx skills add RudyCity/superagent --skill rust-async-patterns
Clone the repo
git clone --depth 1 https://github.com/RudyCity/superagent

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rust-async-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/rudycity/superagent/rust-async-patterns.svg)](https://agentmods.dev/skills/rudycity/superagent/rust-async-patterns)
Your own site
<a href="https://agentmods.dev/skills/rudycity/superagent/rust-async-patterns"><img src="https://agentmods.dev/badge/skills/rudycity/superagent/rust-async-patterns.svg" alt="Measured on agentmods" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 623 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00039 $0.00623
Opus 5 $0.00019 $0.00311
Sonnet 5 $0.00008 $0.00125
Haiku 4.5 $0.00004 $0.00062

Measured yesterday against content hash 8e9a951c21bb, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

rust-async-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to rust-async-patterns — 428 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/rust-async-patterns/SKILL.md · 96 lines

How it starts

The opening of the file, as written. The whole thing — 96 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Rust Async Patterns

Production patterns for async Rust programming with Tokio runtime, including tasks, channels, streams, and error handling.

When to Use This Skill

  • Building async Rust applications
  • Implementing concurrent network services
  • Using Tokio for async I/O
  • Handling async errors properly
  • Debugging async code issues
  • Optimizing async performance

Core Concepts

1. Async Execution Model

Future (lazy) → poll() → Ready(value) | Pending
                ↑           ↓
              Waker ← Runtime schedules

2. Key Abstractions

Concept Purpose
Future Lazy computation that may complete later
async fn Function returning impl Future
await Suspend until future completes
Task Spawned future running concurrently
Runtime Executor that polls futures

Quick Start

# Cargo.toml
[dependencies]
tokio = { version = "1", features = ["full"] }
futures = "0.3"
async-trait = "0.1"
anyhow = "1.0"
tracing = "0.1"
tracing-subscriber = "0.3"
use tokio::time::{sleep, Duration};
use anyhow::Result;

#[tokio::main]
async fn main() -> Result<()> {
    // Initialize tracing
    tracing_subscriber::fmt::init();

    // Async operations
    let result = fetch_data("https://api.example.com").await?;
    println!("Got: {}", result);

    Ok(())
}

async fn fetch_data(url: &str) -> Result<String> {
    // Simulated async operation
    sleep(Duration::from_millis(100)).await;
    Ok(format!("Data from {}", url))
}

Detailed patterns and worked examples

Detailed pattern documentation lives in references/details.md. Read that file when the navigation tier above is insufficient.

Best Practices

Do's

  • Use tokio::select! - For racing futures
  • Prefer channels - Over shared state when possible
  • Use JoinSet - For managing multiple tasks
  • Instrument with tracing - For debugging async code
  • Handle cancellation - Check CancellationToken

Read the full file on GitHub · 96 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 96 lines · 39 tokens per session scan A 8e9a951c21bb

Subscribe to this mod's changes

rust-async-patterns is a skill published in the GitHub repository RudyCity/superagent (20 stars, last pushed today), licensed MIT. It adds 39 tokens to every session and 623 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 88% identical to rust-async-patterns, differing in 428 lines, and is treated as a copy.

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