Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add buiphucminhtam/forgewright --skill game-designergit clone --depth 1 https://github.com/buiphucminhtam/forgewrightWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/buiphucminhtam/forgewright/game-designer)<a href="https://agentmods.dev/skills/buiphucminhtam/forgewright/game-designer"><img src="https://agentmods.dev/badge/skills/buiphucminhtam/forgewright/game-designer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/buiphucminhtam/forgewright/game-designer"><img src="https://agentmods.dev/badge/skills/buiphucminhtam/forgewright/game-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00062 | $0.08982 |
| Opus 5.5 | $0.00025 | $0.03593 |
| Sonnet 5.5 | $0.00012 | $0.01796 |
| Haiku 4.5 | $0.00006 | $0.00898 |
Grade A, and why
game-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
No licence file
A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago Changed · +29 lines 72c500acbdef
- 7d ago Changed · +4 lines 9c4cc27d0f24
- 10d ago Changed · +25 lines 578ef35ad152
- 1mo ago First seen · 878 lines · 62 tokens per session scan A 86ba2b46e68b
game-designer is a skill published in the GitHub repository buiphucminhtam/forgewright (49 stars, last pushed 2d ago), with no licence file. It adds 62 tokens to every session and 8,982 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
game-design
Use when designing or repairing what makes a game fun — verbs and mechanics, moment-to-moment/session/meta loops, progression, economy faucets and sinks, difficulty curves, dominant strategies, juice, prototyping and scope. NOT engine code (that is godot), NOT story (that is game-storytelling), NOT level layout (that…
game-design
How game development works as a process — roles, subtasks, workflows and role descriptions, especially (but not only) for Roblox. Use this skill when it's about the ORGANIZATION of game dev rather than concrete code: Which roles exist (Creative Director, Engineer, Artist, Polish/Audio, Business, QA-Tester, Game…
art-bible
Author the Art Bible — visual identity gating asset production. Run before /map-systems.
design-review
Reviews one design document for completeness, internal consistency, implementability, and design standards. Before handing to programmers.
security-audit
Security audit — save tampering, cheat vectors, network exploits, data exposure, input validation. Before public or multiplayer release.
asset-spec
Per-asset visual specs plus AI generation prompts from GDDs and character profiles. After the art bible.