level-designer

level-designer is a skill for Claude Code, Codex from buiphucminhtam/forgewright. It costs 54 tokens per session (4,939 once invoked), scanned A, original, no licence file.

A level-design guide that loads shared rules for 3D spaces, game visuals, user experience, and input checks.

In plain words
What is it for?
It is for planning and shaping game levels, especially their 3D layout, visuals, and player interactions.
Why use it?
It keeps level-design work aligned with the project's spatial, visual, and interaction rules.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit It is for planning and shaping game levels, especially their 3D layout, visuals, and player interactions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/buiphucminhtam/forgewright/level-designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add buiphucminhtam/forgewright --skill level-designer
Clone the repo
git clone --depth 1 https://github.com/buiphucminhtam/forgewright

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for level-designer

README.md
[![agentmods](https://agentmods.dev/badge/skills/buiphucminhtam/forgewright/level-designer.svg)](https://agentmods.dev/skills/buiphucminhtam/forgewright/level-designer)
Your own site
<a href="https://agentmods.dev/skills/buiphucminhtam/forgewright/level-designer"><img src="https://agentmods.dev/badge/skills/buiphucminhtam/forgewright/level-designer.svg" alt="Measured on agentmods" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,939 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.04939
Opus 5 $0.00027 $0.02469
Sonnet 5 $0.00011 $0.00988
Haiku 4.5 $0.00005 $0.00494

Measured 8d ago against content hash a076ec5351e3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

level-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/level-designer/SKILL.md · 592 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 592 lines · 54 tokens per session scan A a076ec5351e3

Subscribe to this mod's changes

level-designer is a skill published in the GitHub repository buiphucminhtam/forgewright (49 stars, last pushed 2d ago), with no licence file. It adds 54 tokens to every session and 4,939 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

level-design

Use when designing a game level's space — blockout/greybox layout, pacing that drags or spikes, guiding lost players without waypoints, encounter and arena progression, or secret placement. NOT mechanics or economy (that is game-design), NOT story beats (that is game-storytelling), NOT engine tooling like nav meshes…

ericrisco/rsc-harness · 91 tokens

ux-design

Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.

Donchitos/Claude-Code-Game-Studios · 61 tokens

ux-review

Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.

Donchitos/Claude-Code-Game-Studios · 51 tokens

game-ui-ux

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected…

gamedev-skills/awesome-gamedev-agent-skills · 123 tokens

unity-inspector

Advise on Unity Inspector authoring UX.

Besty0728/Unity-Skills · 12 tokens

threejs-game-ui-designer

Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

majidmanzarpour/threejs-game-skills · 52 tokens