Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/bullish0x/GameStudionpx agentmods add skills/bullish0x/gamestudio/ecs-queriesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bullish0x/gamestudio/ecs-queries)<a href="https://agentmods.dev/skills/bullish0x/gamestudio/ecs-queries"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/ecs-queries/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/ecs-queries"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/ecs-queries.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00025 | $0.04026 |
| Opus 5 | $0.00013 | $0.02013 |
| Sonnet 5 | $0.00005 | $0.00805 |
| Haiku 4.5 | $0.00003 | $0.00403 |
Grade A, and why
ecs-queries scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 641 lines — stays where its author put it; the contents beside it link to each section on GitHub.
ECS Queries
When to Use
Use this skill when:
- Querying entities by component type
- Filtering entities based on criteria
- Optimizing system performance
- Implementing spatial queries
- Building complex entity searches
- Managing large numbers of entities
Core Principles
- Cache Queries: Create queries once, reuse many times
- Archetype-Based: Group entities by component signature
- Lazy Evaluation: Only iterate when needed
- Minimal Allocations: Reuse arrays and iterators
- Type-Safe: Leverage TypeScript for component access
- Performance-First: O(1) or O(n) operations, never O(n²)
Query System Implementation
1. Basic Query Interface
// core/Query.ts
import { Entity } from './Entity';
import { ComponentConstructor } from './Component';
export interface QueryResult<T extends any[]> {
entities: Entity[];
iterate(callback: (entity: Entity, components: T) => void): void;
filter(predicate: (entity: Entity, components: T) => boolean): QueryResult<T>;
first(): Entity | undefined;
count(): number;
}
export class Query<T extends any[]> implements QueryResult<T> {
private componentTypes: ComponentConstructor<any>[];
private cachedEntities: Entity[] = [];
private dirty = true;
constructor(
componentTypes: ComponentConstructor<any>[],
private world: World
) {
this.componentTypes = componentTypes;
}
get entities(): Entity[] {
if (this.dirty) {
this.refresh();
}
return this.cachedEntities;
}
private refresh(): void {
this.cachedEntities = this.world
.getAllEntities()
.filter((entity) => this.matches(entity));
this.dirty = false;
}
private matches(entity: Entity): boolean {
return this.componentTypes.every((type) => entity.hasComponent(type));
}
iterate(callback: (entity: Entity, components: T) => void): void {
for (const entity of this.entities) {
const components = entity.getComponents(...this.componentTypes) as T;
callback(entity, components);
}
}
filter(predicate: (entity: Entity, components: T) => boolean): QueryResult<T> {
const filtered = new FilteredQuery<T>(this, predicate);
return filtered;
}
first(): Entity | undefined {
return this.entities[0];
}
count(): number {
return this.entities.length;
}
markDirty(): void {
this.dirty = true;
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 641 lines · 25 tokens per session scan A 2287df8100ce
ecs-queries is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 25 tokens to every session and 4,026 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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