ecs-queries

ecs-queries is a skill for Claude Code from bullish0x/GameStudio. It costs 25 tokens per session (4,026 once invoked), scanned A, original, MIT.

A guide to finding entities in an entity-component-system (ECS) by their components and other conditions. It covers reusable, filtered, cached, and spatial queries.

In plain words
What is it for?
Use it to build component searches, filtered entity lists, spatial searches, and reusable queries for game systems.
Why use it?
It helps avoid repeatedly scanning all entities or creating unnecessary data, which can slow games with large worlds.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: installed under .agents/ (shared by several agents).

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is import { Transform } from '../components/Transform';.

Good fit Use it to build component searches, filtered entity lists, spatial searches, and reusable queries for game systems.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio
agentmods
npx agentmods add skills/bullish0x/gamestudio/ecs-queries

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ecs-queries

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/ecs-queries/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/ecs-queries)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/ecs-queries"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/ecs-queries/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ecs-queries

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/ecs-queries"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/ecs-queries.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,026 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.04026
Opus 5 $0.00013 $0.02013
Sonnet 5 $0.00005 $0.00805
Haiku 4.5 $0.00003 $0.00403

Measured 7d ago against content hash 2287df8100ce, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

ecs-queries scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/ecs-queries/SKILL.md · 641 lines

How it starts

The opening of the file, as written. The whole thing — 641 lines — stays where its author put it; the contents beside it link to each section on GitHub.

ECS Queries

When to Use

Use this skill when:

  • Querying entities by component type
  • Filtering entities based on criteria
  • Optimizing system performance
  • Implementing spatial queries
  • Building complex entity searches
  • Managing large numbers of entities

Core Principles

  1. Cache Queries: Create queries once, reuse many times
  2. Archetype-Based: Group entities by component signature
  3. Lazy Evaluation: Only iterate when needed
  4. Minimal Allocations: Reuse arrays and iterators
  5. Type-Safe: Leverage TypeScript for component access
  6. Performance-First: O(1) or O(n) operations, never O(n²)

Query System Implementation

1. Basic Query Interface

// core/Query.ts
import { Entity } from './Entity';
import { ComponentConstructor } from './Component';

export interface QueryResult<T extends any[]> {
  entities: Entity[];
  iterate(callback: (entity: Entity, components: T) => void): void;
  filter(predicate: (entity: Entity, components: T) => boolean): QueryResult<T>;
  first(): Entity | undefined;
  count(): number;
}

export class Query<T extends any[]> implements QueryResult<T> {
  private componentTypes: ComponentConstructor<any>[];
  private cachedEntities: Entity[] = [];
  private dirty = true;

  constructor(
    componentTypes: ComponentConstructor<any>[],
    private world: World
  ) {
    this.componentTypes = componentTypes;
  }

  get entities(): Entity[] {
    if (this.dirty) {
      this.refresh();
    }
    return this.cachedEntities;
  }

  private refresh(): void {
    this.cachedEntities = this.world
      .getAllEntities()
      .filter((entity) => this.matches(entity));
    this.dirty = false;
  }

  private matches(entity: Entity): boolean {
    return this.componentTypes.every((type) => entity.hasComponent(type));
  }

  iterate(callback: (entity: Entity, components: T) => void): void {
    for (const entity of this.entities) {
      const components = entity.getComponents(...this.componentTypes) as T;
      callback(entity, components);
    }
  }

  filter(predicate: (entity: Entity, components: T) => boolean): QueryResult<T> {
    const filtered = new FilteredQuery<T>(this, predicate);
    return filtered;
  }

  first(): Entity | undefined {
    return this.entities[0];
  }

  count(): number {
    return this.entities.length;
  }

  markDirty(): void {
    this.dirty = true;
  }
}

Read the full file on GitHub · 641 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 641 lines · 25 tokens per session scan A 2287df8100ce

Subscribe to this mod's changes

ecs-queries is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 25 tokens to every session and 4,026 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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