input-system

input-system is a skill for Claude Code from bullish0x/GameStudio. It costs 25 tokens per session (3,264 once invoked), scanned A, original, MIT.

A unified input system for games that handles keyboards, mice, touchscreens, and gamepads through named game actions.

In plain words
What is it for?
Use it to map controls, read input devices, support touch and gamepads, and process frame-consistent actions.
Why use it?
It keeps controls consistent across devices and supports buffered inputs, such as the recent button presses needed for combos.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: installed under .agents/ (shared by several agents).

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is import { Component } from '../core/Component';.

Good fit Use it to map controls, read input devices, support touch and gamepads, and process frame-consistent actions.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio
agentmods
npx agentmods add skills/bullish0x/gamestudio/input-system

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for input-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/input-system/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/input-system)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/input-system"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/input-system/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for input-system

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/input-system"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/input-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,264 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.03264
Opus 5 $0.00013 $0.01632
Sonnet 5 $0.00005 $0.00653
Haiku 4.5 $0.00003 $0.00326

Measured 7d ago against content hash e27f70637956, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

input-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/input-system/SKILL.md · 524 lines

How it starts

The opening of the file, as written. The whole thing — 524 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Input System

When to Use

Use this skill when:

  • Building input handling for ECS games
  • Supporting multiple input devices
  • Implementing action mapping
  • Creating input buffering for combos
  • Building cross-platform controls

Core Principles

  1. Device Abstraction: Unified API for all input types
  2. Action Mapping: Map inputs to game actions
  3. Input Buffering: Store recent inputs for combos
  4. Frame-Perfect Input: Sample input at consistent rate
  5. Priority Handling: Process inputs in correct order

Implementation

1. Input Component

// components/Input.ts
import { Component } from '../core/Component';

export interface InputMapping {
  action: string;
  keys?: string[];
  buttons?: number[];
  touches?: boolean;
  axis?: { positive: string; negative: string };
}

export class Input implements Component {
  // Raw input state
  keys = new Set<string>();
  mouseButtons = new Set<number>();
  mouseX = 0;
  mouseY = 0;
  mouseDeltaX = 0;
  mouseDeltaY = 0;

  touches: Array<{ id: number; x: number; y: number }> = [];

  gamepadButtons = new Map<number, boolean>();
  gamepadAxes = new Map<number, number>();

  // Action states
  actions = new Map<string, boolean>();
  actionJustPressed = new Map<string, boolean>();
  actionJustReleased = new Map<string, boolean>();

  // Input buffer for combos
  buffer: Array<{ action: string; timestamp: number }> = [];
  bufferDuration = 200; // ms

  // Mappings
  mappings: InputMapping[] = [];

  constructor() {}

  registerMapping(mapping: InputMapping): void {
    this.mappings.push(mapping);
  }

  isActionActive(action: string): boolean {
    return this.actions.get(action) || false;
  }

  wasActionJustPressed(action: string): boolean {
    return this.actionJustPressed.get(action) || false;
  }

  wasActionJustReleased(action: string): boolean {
    return this.actionJustReleased.get(action) || false;
  }

  getAxis(action: string): number {
    const mapping = this.mappings.find(m => m.action === action && m.axis);

    if (mapping?.axis) {
      const positive = this.keys.has(mapping.axis.positive) ? 1 : 0;
      const negative = this.keys.has(mapping.axis.negative) ? -1 : 0;
      return positive + negative;
    }

    return 0;
  }

  addToBuffer(action: string, timestamp: number): void {
    this.buffer.push({ action, timestamp });

    // Clean old entries
    this.buffer = this.buffer.filter(
      entry => timestamp - entry.timestamp < this.bufferDuration
    );
  }

  checkCombo(actions: string[], currentTime: number): boolean {
    if (this.buffer.length < actions.length) return false;

    // Check if buffer contains sequence
    let bufferIndex = this.buffer.length - 1;

    for (let i = actions.length - 1; i >= 0; i--) {
      if (bufferIndex < 0) return false;

      while (
        bufferIndex >= 0 &&
        this.buffer[bufferIndex].action !== actions[i]
      ) {
        bufferIndex--;
      }

      if (bufferIndex < 0) return false;
      bufferIndex--;
    }

    return true;
  }
}

Read the full file on GitHub · 524 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 524 lines · 25 tokens per session scan A e27f70637956

Subscribe to this mod's changes

input-system is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 25 tokens to every session and 3,264 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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