phaser-actions-and-utilities

phaser-actions-and-utilities is a skill for Claude Code, Codex from bullish0x/GameStudio. It costs 52 tokens per session (4,657 once invoked), scanned A, a copy of actions-and-utilities, MIT.

A guide to Phaser 4 helper functions for arranging, aligning, changing, and batch-processing groups of game objects.

In plain words
What is it for?
Use it for grids, circles, spacing, alignment, group placement, and applying changes such as fades or position offsets to many objects.
Why use it?
It reduces repeated code when many objects need related position, size, or visual changes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it for grids, circles, spacing, alignment, group placement, and applying changes such as fades or position offsets to many objects.

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Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/phaser-actions-and-utilities
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill phaser-actions-and-utilities
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-actions-and-utilities/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/phaser-actions-and-utilities)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/phaser-actions-and-utilities"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-actions-and-utilities/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/phaser-actions-and-utilities"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-actions-and-utilities.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,657 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 95% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.04657
Opus 5 $0.00026 $0.02329
Sonnet 5 $0.00010 $0.00931
Haiku 4.5 $0.00005 $0.00466

Measured 8d ago against content hash 2abf77be8e51, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

phaser-actions-and-utilities scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

95% identical to actions-and-utilities — 4 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/phaser-actions-and-utilities/SKILL.md · 344 lines

How it starts

The opening of the file, as written. The whole thing — 344 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Phaser 4 -- Actions & Utility Functions

Phaser.Actions namespace for batch operations on Game Object arrays, plus Phaser.Utils.Array, Phaser.Utils.Objects, and Phaser.Utils.String helper functions.

Related skills: ../phaser-groups-and-containers/SKILL.md, ../phaser-sprites-and-images/SKILL.md


Quick Start

// Create 20 sprites and batch-position them in a grid
const sprites = [];
for (let i = 0; i < 20; i++) {
    sprites.push(this.add.sprite(0, 0, 'gem'));
}

// Arrange into a 5x4 grid
Phaser.Actions.GridAlign(sprites, {
    width: 5,
    height: 4,
    cellWidth: 64,
    cellHeight: 64,
    x: 100,
    y: 100
});

// Fade alpha from 0 to 1 across all sprites
Phaser.Actions.Spread(sprites, 'alpha', 0, 1);

// Offset each sprite's x by 10, with a step of 2 per item
Phaser.Actions.IncX(sprites, 10, 2);

// Works with Groups too
const group = this.add.group({ key: 'star', repeat: 11 });
Phaser.Actions.PlaceOnCircle(group.getChildren(), new Phaser.Geom.Circle(400, 300, 200));

Core Concepts

The Actions Pattern

Every Action in Phaser.Actions follows the same pattern:

  1. First argument is always an array of Game Objects (or any objects with the required public properties like x, y, alpha, etc.).
  2. Returns the same array, enabling chaining or pass-through.
  3. Works with Groups by passing group.getChildren().
  4. Actions do NOT store state. They are one-shot batch operations.

PropertyValueSet and PropertyValueInc

Most Set/Inc actions delegate to two core functions:

  • PropertyValueSet(items, key, value, step, index, direction) -- Sets items[i][key] = value + (i * step).
  • PropertyValueInc(items, key, value, step, index, direction) -- Adds items[i][key] += value + (i * step).

The step parameter adds an incremental offset per item. The index and direction parameters control iteration start point and order (1 = forward, -1 = backward).

Geometry-Based Placement

Actions like PlaceOnCircle, PlaceOnLine, RandomRectangle, etc. accept Phaser geometry objects (Phaser.Geom.Circle, Phaser.Geom.Line, etc.), NOT Game Object shapes. If using a Phaser.GameObjects.Circle, pass its .geom property instead.

Read the full file on GitHub · 344 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 344 lines · 52 tokens per session scan A 2abf77be8e51

Subscribe to this mod's changes

phaser-actions-and-utilities is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 52 tokens to every session and 4,657 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 95% identical to actions-and-utilities, differing in 4 lines, and is treated as a copy.

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