phaser-game-setup-and-config

phaser-game-setup-and-config is a skill for Claude Code, Codex from bullish0x/GameStudio. It costs 72 tokens per session (5,399 once invoked), scanned A, a copy of game-setup-and-config, MIT.

A guide to starting a Phaser 4 game and setting its main options, such as rendering, canvas size, scaling, pixel art, and frame rate.

In plain words
What is it for?
Use it when creating a new Phaser game, placing its canvas, choosing a renderer, or configuring startup and performance settings.
Why use it?
It helps you choose the right setup and understand what happens when Phaser starts the game.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it when creating a new Phaser game, placing its canvas, choosing a renderer, or configuring startup and performance settings.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/phaser-game-setup-and-config
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill phaser-game-setup-and-config
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for phaser-game-setup-and-config

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-game-setup-and-config/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/phaser-game-setup-and-config)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/phaser-game-setup-and-config"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-game-setup-and-config/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for phaser-game-setup-and-config

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/phaser-game-setup-and-config"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-game-setup-and-config.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 72 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,399 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 98% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00072 $0.05399
Opus 5 $0.00036 $0.02700
Sonnet 5 $0.00014 $0.01080
Haiku 4.5 $0.00007 $0.00540

Measured 8d ago against content hash caa51f2cd3ac, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

phaser-game-setup-and-config scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

98% identical to game-setup-and-config — 6 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/phaser-game-setup-and-config/SKILL.md · 486 lines

How it starts

The opening of the file, as written. The whole thing — 486 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Setup and Config

How to create a Phaser.Game instance with the right GameConfig options for renderer, scaling, pixel art, FPS, and canvas placement.

Key source paths: src/core/Game.js, src/core/Config.js, src/core/typedefs/GameConfig.js, src/const.js, src/scale/const/ Related skills: ../phaser-scenes/SKILL.md, ../phaser-loading-assets/SKILL.md, ../phaser-scale-and-responsive/SKILL.md

Quick Start

The simplest possible Phaser 4 game -- a single scene with the default 1024×768 canvas:

class MyScene extends Phaser.Scene {
    preload() {
        this.load.image('logo', 'assets/logo.png');
    }

    create() {
        this.add.image(400, 300, 'logo');
    }
}

const config = {
    type: Phaser.AUTO,
    scene: MyScene
};

const game = new Phaser.Game(config);

new Phaser.Game(config) triggers the entire boot sequence: config parsing (Config), renderer creation, DOM insertion, and the game loop (TimeStep). The game waits for DOMContentLoaded before booting.

Core Concepts

Boot Sequence (src/core/Game.js)

  1. new Phaser.Game(config) -- parses config into a Phaser.Core.Config instance.
  2. Creates global managers: AnimationManager, TextureManager, CacheManager, InputManager, SceneManager, ScaleManager, SoundManager, TimeStep, PluginManager.
  3. Waits for DOMContentLoaded, then calls boot().
  4. boot() creates the renderer (CreateRenderer), adds the canvas to the DOM (AddToDOM), prints the debug header, emits BOOT.
  5. Once textures are ready (TextureManager emits READY), emits READY then calls start().
  6. start() begins the TimeStep loop, sets up the VisibilityHandler, calls config.postBoot.

Config Parsing (src/core/Config.js)

The Config constructor reads a flat GameConfig object and resolves defaults. Some properties can be specified at top level OR nested inside sub-objects (e.g., width can be top-level or under scale.width). The scale sub-object takes priority when both are present.

Read the full file on GitHub · 486 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 486 lines · 72 tokens per session scan A caa51f2cd3ac

Subscribe to this mod's changes

phaser-game-setup-and-config is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 72 tokens to every session and 5,399 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 98% identical to game-setup-and-config, differing in 6 lines, and is treated as a copy.

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