Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add bullish0x/GameStudio --skill phaser-game-setup-and-configgit clone --depth 1 https://github.com/bullish0x/GameStudioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bullish0x/gamestudio/phaser-game-setup-and-config)<a href="https://agentmods.dev/skills/bullish0x/gamestudio/phaser-game-setup-and-config"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-game-setup-and-config/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/phaser-game-setup-and-config"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-game-setup-and-config.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00072 | $0.05399 |
| Opus 5 | $0.00036 | $0.02700 |
| Sonnet 5 | $0.00014 | $0.01080 |
| Haiku 4.5 | $0.00007 | $0.00540 |
Grade A, and why
phaser-game-setup-and-config scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
98% identical to game-setup-and-config — 6 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 486 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Game Setup and Config
How to create a Phaser.Game instance with the right GameConfig options for renderer, scaling, pixel art, FPS, and canvas placement.
Key source paths: src/core/Game.js, src/core/Config.js, src/core/typedefs/GameConfig.js, src/const.js, src/scale/const/
Related skills: ../phaser-scenes/SKILL.md, ../phaser-loading-assets/SKILL.md, ../phaser-scale-and-responsive/SKILL.md
Quick Start
The simplest possible Phaser 4 game -- a single scene with the default 1024×768 canvas:
class MyScene extends Phaser.Scene {
preload() {
this.load.image('logo', 'assets/logo.png');
}
create() {
this.add.image(400, 300, 'logo');
}
}
const config = {
type: Phaser.AUTO,
scene: MyScene
};
const game = new Phaser.Game(config);
new Phaser.Game(config) triggers the entire boot sequence: config parsing (Config), renderer creation, DOM insertion, and the game loop (TimeStep). The game waits for DOMContentLoaded before booting.
Core Concepts
Boot Sequence (src/core/Game.js)
new Phaser.Game(config)-- parses config into aPhaser.Core.Configinstance.- Creates global managers:
AnimationManager,TextureManager,CacheManager,InputManager,SceneManager,ScaleManager,SoundManager,TimeStep,PluginManager. - Waits for
DOMContentLoaded, then callsboot(). boot()creates the renderer (CreateRenderer), adds the canvas to the DOM (AddToDOM), prints the debug header, emitsBOOT.- Once textures are ready (
TextureManageremitsREADY), emitsREADYthen callsstart(). start()begins theTimeSteploop, sets up theVisibilityHandler, callsconfig.postBoot.
Config Parsing (src/core/Config.js)
The Config constructor reads a flat GameConfig object and resolves defaults. Some properties can be specified at top level OR nested inside sub-objects (e.g., width can be top-level or under scale.width). The scale sub-object takes priority when both are present.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 486 lines · 72 tokens per session scan A caa51f2cd3ac
phaser-game-setup-and-config is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 72 tokens to every session and 5,399 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 98% identical to game-setup-and-config, differing in 6 lines, and is treated as a copy.
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