phaser-input-keyboard-mouse-touch

phaser-input-keyboard-mouse-touch is a skill for Claude Code, Codex from bullish0x/GameStudio. It costs 77 tokens per session (4,849 once invoked), scanned A, a copy of input-keyboard-mouse-touch, MIT.

A guide to handling keyboard, mouse, touch, pointer, drag-and-drop, and gamepad input in Phaser 4.

In plain words
What is it for?
Use it for key controls, clicks, hovering, dragging, touch gestures, mouse-wheel input, and gamepad support.
Why use it?
It helps connect player actions to game behavior across different input devices.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it for key controls, clicks, hovering, dragging, touch gestures, mouse-wheel input, and gamepad support.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/phaser-input-keyboard-mouse-touch
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill phaser-input-keyboard-mouse-touch
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for phaser-input-keyboard-mouse-touch

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-input-keyboard-mouse-touch/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/phaser-input-keyboard-mouse-touch)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/phaser-input-keyboard-mouse-touch"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-input-keyboard-mouse-touch/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for phaser-input-keyboard-mouse-touch

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/phaser-input-keyboard-mouse-touch"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-input-keyboard-mouse-touch.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,849 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00077 $0.04849
Opus 5 $0.00039 $0.02424
Sonnet 5 $0.00015 $0.00970
Haiku 4.5 $0.00008 $0.00485

Measured 8d ago against content hash fbd1d965ece2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

phaser-input-keyboard-mouse-touch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to input-keyboard-mouse-touch — 4 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/phaser-input-keyboard-mouse-touch/SKILL.md · 501 lines

How it starts

The opening of the file, as written. The whole thing — 501 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Input: Keyboard, Mouse, Touch, and Gamepad

Phaser provides a unified input system accessed via this.input in any Scene. It supports keyboard polling and events, mouse/pointer interaction with Game Objects (click, hover, drag), multi-touch, mouse wheel, and gamepad input. Input can be handled through event listeners or by polling state each frame.

Key source paths: src/input/InputPlugin.js, src/input/Pointer.js, src/input/keyboard/KeyboardPlugin.js, src/input/keyboard/keys/Key.js, src/input/keyboard/keys/KeyCodes.js, src/input/keyboard/combo/KeyCombo.js, src/input/gamepad/GamepadPlugin.js, src/input/gamepad/Gamepad.js, src/input/events/, src/input/keyboard/events/ Related skills: ../phaser-sprites-and-images/SKILL.md, ../phaser-events-system/SKILL.md, ../phaser-scenes/SKILL.md

Quick Start (basic keyboard + pointer input)

class MyScene extends Phaser.Scene {
    create() {
        // Keyboard: create cursor keys (up, down, left, right, space, shift)
        this.cursors = this.input.keyboard.createCursorKeys();

        // Keyboard: listen for a specific key event
        this.input.keyboard.on('keydown-SPACE', (event) => {
            console.log('Space pressed');
        });

        // Pointer: listen for click/tap anywhere on the game canvas
        this.input.on('pointerdown', (pointer) => {
            console.log('Clicked at', pointer.x, pointer.y);
        });

        // Pointer: make a Game Object interactive and clickable
        const sprite = this.add.sprite(400, 300, 'player');
        sprite.setInteractive();
        sprite.on('pointerdown', (pointer, localX, localY, event) => {
            console.log('Sprite clicked at local', localX, localY);
        });
    }

    update() {
        // Poll cursor keys each frame
        if (this.cursors.left.isDown) {
            // move left
        }
        if (this.cursors.right.isDown) {
            // move right
        }
        if (Phaser.Input.Keyboard.JustDown(this.cursors.space)) {
            // fire once per press
        }
    }
}

Read the full file on GitHub · 501 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 501 lines · 77 tokens per session scan A fbd1d965ece2

Subscribe to this mod's changes

phaser-input-keyboard-mouse-touch is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 77 tokens to every session and 4,849 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 97% identical to input-keyboard-mouse-touch, differing in 4 lines, and is treated as a copy.

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