Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add bullish0x/GameStudio --skill phaser-input-keyboard-mouse-touchgit clone --depth 1 https://github.com/bullish0x/GameStudioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bullish0x/gamestudio/phaser-input-keyboard-mouse-touch)<a href="https://agentmods.dev/skills/bullish0x/gamestudio/phaser-input-keyboard-mouse-touch"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-input-keyboard-mouse-touch/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/phaser-input-keyboard-mouse-touch"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-input-keyboard-mouse-touch.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00077 | $0.04849 |
| Opus 5 | $0.00039 | $0.02424 |
| Sonnet 5 | $0.00015 | $0.00970 |
| Haiku 4.5 | $0.00008 | $0.00485 |
Grade A, and why
phaser-input-keyboard-mouse-touch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
97% identical to input-keyboard-mouse-touch — 4 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 501 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Input: Keyboard, Mouse, Touch, and Gamepad
Phaser provides a unified input system accessed via
this.inputin any Scene. It supports keyboard polling and events, mouse/pointer interaction with Game Objects (click, hover, drag), multi-touch, mouse wheel, and gamepad input. Input can be handled through event listeners or by polling state each frame.
Key source paths: src/input/InputPlugin.js, src/input/Pointer.js, src/input/keyboard/KeyboardPlugin.js, src/input/keyboard/keys/Key.js, src/input/keyboard/keys/KeyCodes.js, src/input/keyboard/combo/KeyCombo.js, src/input/gamepad/GamepadPlugin.js, src/input/gamepad/Gamepad.js, src/input/events/, src/input/keyboard/events/
Related skills: ../phaser-sprites-and-images/SKILL.md, ../phaser-events-system/SKILL.md, ../phaser-scenes/SKILL.md
Quick Start (basic keyboard + pointer input)
class MyScene extends Phaser.Scene {
create() {
// Keyboard: create cursor keys (up, down, left, right, space, shift)
this.cursors = this.input.keyboard.createCursorKeys();
// Keyboard: listen for a specific key event
this.input.keyboard.on('keydown-SPACE', (event) => {
console.log('Space pressed');
});
// Pointer: listen for click/tap anywhere on the game canvas
this.input.on('pointerdown', (pointer) => {
console.log('Clicked at', pointer.x, pointer.y);
});
// Pointer: make a Game Object interactive and clickable
const sprite = this.add.sprite(400, 300, 'player');
sprite.setInteractive();
sprite.on('pointerdown', (pointer, localX, localY, event) => {
console.log('Sprite clicked at local', localX, localY);
});
}
update() {
// Poll cursor keys each frame
if (this.cursors.left.isDown) {
// move left
}
if (this.cursors.right.isDown) {
// move right
}
if (Phaser.Input.Keyboard.JustDown(this.cursors.space)) {
// fire once per press
}
}
}
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 501 lines · 77 tokens per session scan A fbd1d965ece2
phaser-input-keyboard-mouse-touch is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 77 tokens to every session and 4,849 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 97% identical to input-keyboard-mouse-touch, differing in 4 lines, and is treated as a copy.
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