phaser-tweens

phaser-tweens is a skill for Claude Code, Codex from bullish0x/GameStudio. It costs 69 tokens per session (5,208 once invoked), scanned A, a copy of tweens, MIT.

A guide to tweens, which animate game properties over time, such as moving an object or changing its size. It covers easing, repeats, delays, callbacks, and chained animations.

In plain words
What is it for?
Use it to move, rotate, fade, resize, repeat, or sequence animations on game objects.
Why use it?
It removes the need to write frame-by-frame timing code for common game animations.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to move, rotate, fade, resize, repeat, or sequence animations on game objects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/phaser-tweens
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill phaser-tweens
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for phaser-tweens

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-tweens/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/phaser-tweens)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/phaser-tweens"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-tweens/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for phaser-tweens

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/phaser-tweens"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-tweens.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 69 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,208 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 98% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00069 $0.05208
Opus 5 $0.00034 $0.02604
Sonnet 5 $0.00014 $0.01042
Haiku 4.5 $0.00007 $0.00521

Measured 8d ago against content hash 9d3f7a9c3177, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

phaser-tweens scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

98% identical to tweens — 4 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/phaser-tweens/SKILL.md · 415 lines

How it starts

The opening of the file, as written. The whole thing — 415 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Tweens

Animating properties over time in Phaser 4 -- TweenManager, creating tweens, tween config, easing functions, tween chains, stagger, yoyo, repeat, callbacks, and tween targets.

Key source paths: src/tweens/TweenManager.js, src/tweens/tween/Tween.js, src/tweens/tween/TweenChain.js, src/tweens/tween/BaseTween.js, src/tweens/builders/, src/tweens/typedefs/, src/tweens/events/, src/math/easing/ Related skills: ../phaser-sprites-and-images/SKILL.md, ../phaser-animations/SKILL.md

Quick Start

// In a Scene's create() method:

const logo = this.add.image(100, 300, 'logo');

// Basic tween -- move the logo to x:600 over 2 seconds
this.tweens.add({
    targets: logo,
    x: 600,
    duration: 2000,
    ease: 'Power2'
});

this.tweens is the scene's TweenManager instance, available in every Scene. The add() method creates a tween, adds it to the manager, and starts playback immediately.

Core Concepts

Tween Lifecycle

Created -> Active (onActive) -> Start Delayed (delay) -> Playing (onStart, onUpdate per frame) -> Yoyo/Repeat (onYoyo, onRepeat) -> Loop (onLoop) -> Complete (onComplete, then auto-destroyed unless persist: true).

Fire-and-Forget Design

Tweens auto-destroy after completion. You do not need to store a reference unless you want to control them later. Set persist: true in the config to keep a tween alive after completion for replay via tween.play() or tween.restart(). You must manually call tween.destroy() on persisted tweens when done.

Targets

The targets property accepts a single object, an array of objects, or a function that returns either. Targets are typically Game Objects but can be any JavaScript object with numeric properties. A tween will not manipulate any property that begins with an underscore.

// Single target
this.tweens.add({ targets: sprite, alpha: 0, duration: 500 });

// Multiple targets
this.tweens.add({ targets: [sprite1, sprite2, sprite3], y: 100, duration: 1000 });

Read the full file on GitHub · 415 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 415 lines · 69 tokens per session scan A 9d3f7a9c3177

Subscribe to this mod's changes

phaser-tweens is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 69 tokens to every session and 5,208 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 98% identical to tweens, differing in 4 lines, and is treated as a copy.

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