Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add bullish0x/GameStudio --skill phaser-tweensgit clone --depth 1 https://github.com/bullish0x/GameStudioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bullish0x/gamestudio/phaser-tweens)<a href="https://agentmods.dev/skills/bullish0x/gamestudio/phaser-tweens"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-tweens/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/phaser-tweens"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-tweens.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00069 | $0.05208 |
| Opus 5 | $0.00034 | $0.02604 |
| Sonnet 5 | $0.00014 | $0.01042 |
| Haiku 4.5 | $0.00007 | $0.00521 |
Grade A, and why
phaser-tweens scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
98% identical to tweens — 4 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 415 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Tweens
Animating properties over time in Phaser 4 -- TweenManager, creating tweens, tween config, easing functions, tween chains, stagger, yoyo, repeat, callbacks, and tween targets.
Key source paths: src/tweens/TweenManager.js, src/tweens/tween/Tween.js, src/tweens/tween/TweenChain.js, src/tweens/tween/BaseTween.js, src/tweens/builders/, src/tweens/typedefs/, src/tweens/events/, src/math/easing/
Related skills: ../phaser-sprites-and-images/SKILL.md, ../phaser-animations/SKILL.md
Quick Start
// In a Scene's create() method:
const logo = this.add.image(100, 300, 'logo');
// Basic tween -- move the logo to x:600 over 2 seconds
this.tweens.add({
targets: logo,
x: 600,
duration: 2000,
ease: 'Power2'
});
this.tweens is the scene's TweenManager instance, available in every Scene. The add() method creates a tween, adds it to the manager, and starts playback immediately.
Core Concepts
Tween Lifecycle
Created -> Active (onActive) -> Start Delayed (delay) -> Playing (onStart, onUpdate per frame) -> Yoyo/Repeat (onYoyo, onRepeat) -> Loop (onLoop) -> Complete (onComplete, then auto-destroyed unless persist: true).
Fire-and-Forget Design
Tweens auto-destroy after completion. You do not need to store a reference unless you want to control them later. Set persist: true in the config to keep a tween alive after completion for replay via tween.play() or tween.restart(). You must manually call tween.destroy() on persisted tweens when done.
Targets
The targets property accepts a single object, an array of objects, or a function that returns either. Targets are typically Game Objects but can be any JavaScript object with numeric properties. A tween will not manipulate any property that begins with an underscore.
// Single target
this.tweens.add({ targets: sprite, alpha: 0, duration: 500 });
// Multiple targets
this.tweens.add({ targets: [sprite1, sprite2, sprite3], y: 100, duration: 1000 });
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 415 lines · 69 tokens per session scan A 9d3f7a9c3177
phaser-tweens is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 69 tokens to every session and 5,208 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 98% identical to tweens, differing in 4 lines, and is treated as a copy.
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