pixi

pixi is a skill for Claude Code, Codex from bullish0x/GameStudio. It costs 202 tokens per session (1,705 once invoked), scanned A, original, MIT.

A starting guide for any PixiJS version 8 task, covering application setup, scene organization, rendering, and the library’s specialized guides. PixiJS is a JavaScript library for drawing interactive 2D graphics in browsers and other web environments.

In plain words
What is it for?
Use it when setting up PixiJS or deciding how to handle containers, images, text, meshes, particles, shaders, and rendering options.
Why use it?
PixiJS has many rendering and scene-management features, so it can be unclear where to begin or which guide applies. This routes a task to the relevant part of the library.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it when setting up PixiJS or deciding how to handle containers, images, text, meshes, particles, shaders, and rendering options.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/pixi
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill pixi
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixi

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/pixi)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixi

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 202 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,705 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00202 $0.01705
Opus 5 $0.00101 $0.00852
Sonnet 5 $0.00040 $0.00341
Haiku 4.5 $0.00020 $0.00170

Measured 8d ago against content hash 7738590bc1b8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

pixi scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/pixi/SKILL.md · 66 lines

How it starts

The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Entry point for the PixiJS v8 skill collection. PixiJS is the fastest library available for the web, working across all devices and allowing you to create rich, interactive graphics and cross-platform applications using WebGL, WebGPU, and Canvas as a fallback.

How to use this skill

  1. Find the specialized skill in the router below that best matches the task.
  2. Load that skill's SKILL.md and follow its guidance.
  3. If no sub-skill fits (the task references a specific class, function, option, or API surface not listed below), WebFetch https://pixijs.download/release/docs/llms.txt. That file is the auto-generated, always-current index of the full PixiJS API and guides. Each entry links to a .html.md page you can WebFetch for the detailed content.

For the long-form description and trigger keywords of every skill, see references/index.md.

Skill router

Foundations

Skill Load when...
pixijs-application Creating or configuring a PixiJS Application, calling app.init(), accessing app.stage/renderer/canvas/screen, resize/ticker plugins, app.destroy().
pixijs-core-concepts Understanding the renderer pipeline, choosing WebGL/WebGPU/Canvas, render loop internals, systems and pipes.
pixijs-create Scaffolding a new project with the create-pixi CLI (bundler-vite, creation-web, framework-react templates).
pixijs-environments Running PixiJS in Web Workers, Node/SSR, or strict-CSP contexts (DOMAdapter, WebWorkerAdapter, pixi.js/unsafe-eval).
pixijs-migration-v8 Upgrading from v7 to v8 or fixing v7 patterns (beginFill/endFill, @pixi/* packages, BaseTexture, DisplayObject).
pixijs-scene-core-concepts Understanding the scene graph as a whole: containers vs leaves, transforms, render order, masking, RenderLayer.

Read the full file on GitHub · 66 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 66 lines · 202 tokens per session scan A 7738590bc1b8

Subscribe to this mod's changes

pixi is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 202 tokens to every session and 1,705 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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