pixi-application

pixi-application is a skill for Claude Code, Codex from bullish0x/GameStudio. It costs 235 tokens per session (2,737 once invoked), scanned A, a copy of pixijs-application, MIT.

A PixiJS guide for creating and configuring an application that owns the renderer, drawing canvas, scene root, and frame-update timer. PixiJS is a library for interactive 2D graphics.

In plain words
What is it for?
It helps set canvas size, background, resizing, resolution, rendering preferences, accessibility options, and cleanup behavior.
Why use it?
It clarifies the version 8 startup sequence, where configuration is applied asynchronously during initialization.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit It helps set canvas size, background, resizing, resolution, rendering preferences, accessibility options, and cleanup behavior.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/pixi-application
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill pixi-application
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixi-application

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-application/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/pixi-application)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-application"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-application/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixi-application

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-application"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-application.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 235 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,737 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 95% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00235 $0.02737
Opus 5 $0.00118 $0.01368
Sonnet 5 $0.00047 $0.00547
Haiku 4.5 $0.00023 $0.00274

Measured 8d ago against content hash 2152eefd0e72, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

pixi-application scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

95% identical to pixijs-application — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/pixi-application/SKILL.md · 294 lines

How it starts

The opening of the file, as written. The whole thing — 294 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Application is the convenience wrapper that owns a renderer, a root stage Container, a canvas, and the Ticker/Resize plugins. In v8 the constructor takes no arguments; all configuration is passed to the async app.init() call which instantiates the renderer via autoDetectRenderer.

Quick Start

import { Application } from "pixi.js";

const app = new Application();

await app.init({
  resizeTo: window,
  background: "#1099bb",
  antialias: true,
  preference: "webgl",
  autoDensity: true,
  resolution: window.devicePixelRatio,
});

document.body.appendChild(app.canvas);

Related skills: pixijs-core-concepts (renderers, render pipeline), pixijs-ticker (render loop detail), pixijs-scene-container (working with app.stage), pixijs-environments (non-browser setups).

Core Patterns

Lifecycle: construct, init, render, destroy

import { Application } from "pixi.js";

const app = new Application();

await app.init({ width: 800, height: 600 });
document.body.appendChild(app.canvas);

// ... run scene, ticker drives app.render() automatically ...

app.destroy(
  { removeView: true, releaseGlobalResources: true },
  { children: true, texture: true, textureSource: true },
);
  • new Application() allocates the instance but creates nothing. Options passed here are ignored with a v8 deprecation warning.
  • app.init(options) is async. It builds the renderer, wires up plugins, and must complete before you can use app.canvas, app.renderer, or app.screen.
  • The TickerPlugin calls app.render() every frame once init resolves (unless autoStart: false).
  • app.destroy(rendererDestroyOptions, stageDestroyOptions) — the first argument forwards to renderer.destroy(). Pass true or { removeView: true } to remove the canvas from the DOM. Add releaseGlobalResources: true to drain global pools (batches, texture caches) when tearing down and re-creating an app in the same tab; omitting it is the usual cause of flickering and stale textures after a re-init (see pixijs-performance).

Read the full file on GitHub · 294 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 294 lines · 235 tokens per session scan A 2152eefd0e72

Subscribe to this mod's changes

pixi-application is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 235 tokens to every session and 2,737 once invoked, about $0.0012 per session on Opus 5. A static security scan graded it A with 0 findings. It is 95% identical to pixijs-application, differing in 2 lines, and is treated as a copy.

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