Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add bullish0x/GameStudio --skill pixi-applicationgit clone --depth 1 https://github.com/bullish0x/GameStudioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bullish0x/gamestudio/pixi-application)<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-application"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-application/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-application"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-application.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00235 | $0.02737 |
| Opus 5 | $0.00118 | $0.01368 |
| Sonnet 5 | $0.00047 | $0.00547 |
| Haiku 4.5 | $0.00023 | $0.00274 |
Grade A, and why
pixi-application scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
95% identical to pixijs-application — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 294 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Application is the convenience wrapper that owns a renderer, a root stage Container, a canvas, and the Ticker/Resize plugins. In v8 the constructor takes no arguments; all configuration is passed to the async app.init() call which instantiates the renderer via autoDetectRenderer.
Quick Start
import { Application } from "pixi.js";
const app = new Application();
await app.init({
resizeTo: window,
background: "#1099bb",
antialias: true,
preference: "webgl",
autoDensity: true,
resolution: window.devicePixelRatio,
});
document.body.appendChild(app.canvas);
Related skills: pixijs-core-concepts (renderers, render pipeline), pixijs-ticker (render loop detail), pixijs-scene-container (working with app.stage), pixijs-environments (non-browser setups).
Core Patterns
Lifecycle: construct, init, render, destroy
import { Application } from "pixi.js";
const app = new Application();
await app.init({ width: 800, height: 600 });
document.body.appendChild(app.canvas);
// ... run scene, ticker drives app.render() automatically ...
app.destroy(
{ removeView: true, releaseGlobalResources: true },
{ children: true, texture: true, textureSource: true },
);
new Application()allocates the instance but creates nothing. Options passed here are ignored with a v8 deprecation warning.app.init(options)is async. It builds the renderer, wires up plugins, and must complete before you can useapp.canvas,app.renderer, orapp.screen.- The TickerPlugin calls
app.render()every frame once init resolves (unlessautoStart: false). app.destroy(rendererDestroyOptions, stageDestroyOptions)— the first argument forwards torenderer.destroy(). Passtrueor{ removeView: true }to remove the canvas from the DOM. AddreleaseGlobalResources: trueto drain global pools (batches, texture caches) when tearing down and re-creating an app in the same tab; omitting it is the usual cause of flickering and stale textures after a re-init (seepixijs-performance).
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 294 lines · 235 tokens per session scan A 2152eefd0e72
pixi-application is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 235 tokens to every session and 2,737 once invoked, about $0.0012 per session on Opus 5. A static security scan graded it A with 0 findings. It is 95% identical to pixijs-application, differing in 2 lines, and is treated as a copy.
Other skills, from other repositories
game-development
Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI, or working with game engines.
ar-vr-xr
AR/VR/XR development with Unity XR, WebXR, ARKit, ARCore, Meta Quest SDK, and spatial computing. Use when building augmented reality, virtual reality, mixed reality applications, or spatial experiences.
sdf
SDFormat/SDF model and world authoring, validation, and simulator handoff. Use for .sdf files, SDFormat XML, models, worlds, links, joints, poses, frames, inertials, visual/collision geometry, mesh URIs, sensors, lights, physics, plugins, includes, Gazebo, static SDF review, or simulator-specific metadata. Do not use…
unity-agent-workflows
Use for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated visible-output failures, state-step guards, multi-agent scope ownership, modular C#/asmdef safety, UI/scene/visual asset gates, data-first…
using-bgs-archive
Use when the user wants to inspect, list, extract, unpack, or repack Bethesda BA2/BSA archives; determine archive format/version/compression; or build archive assets for an MO2 overlay. Triggers - "unpack BA2", "extract BSA", "pack archive", "inspect archive", "bgs-archive".
building-agents
Use when building or restructuring an LLM agent — provider adapter, tool calling, structured output, RAG, agent loop, eval gate, cost routing, tracing, MCP server — model-agnostic across OpenAI/Anthropic/Gemini/OSS so a model swap is a config change. NOT vector-store SQL alone (that is postgresdb) or service…