pixi-assets

pixi-assets is a skill for Claude Code, Codex from bullish0x/GameStudio. It costs 145 tokens per session (3,861 once invoked), scanned A, a copy of pixijs-assets, MIT.

A PixiJS guide for loading and managing files used by a graphics application, including images, spritesheets, videos, fonts, JSON, SVG, and compressed textures.

In plain words
What is it for?
It helps preload game assets, group them into bundles, choose suitable image resolutions, and release graphics resources when they are no longer needed.
Why use it?
It centralizes loading, caching, file lookup, progress reporting, and cleanup instead of making each part of the app handle resources separately.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit It helps preload game assets, group them into bundles, choose suitable image resolutions, and release graphics resources when they are no longer needed.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/pixi-assets
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill pixi-assets
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixi-assets

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-assets/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/pixi-assets)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-assets"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-assets/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixi-assets

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-assets"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-assets.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 145 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,861 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 98% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00145 $0.03861
Opus 5 $0.00072 $0.01930
Sonnet 5 $0.00029 $0.00772
Haiku 4.5 $0.00015 $0.00386

Measured 8d ago against content hash c0ea34051961, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

pixi-assets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

98% identical to pixijs-assets — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/pixi-assets/SKILL.md · 304 lines

How it starts

The opening of the file, as written. The whole thing — 304 lines — stays where its author put it; the contents beside it link to each section on GitHub.

The Assets API is PixiJS's asset loader, resolver, and cache in one singleton. Use it to load textures, video, spritesheets, fonts, JSON, and other resources with format detection, resolution switching, bundle grouping, progress tracking, and GPU cleanup.

Quick Start

await Assets.init({ basePath: "/static/" });

const texture = await Assets.load("bunny.png");
const sprite = new Sprite(texture);
app.stage.addChild(sprite);

const [hero, enemy] = await Assets.load(["hero.png", "enemy.png"]);

await Assets.load({
  alias: "logo",
  src: "logo.webp",
});

const logo = new Sprite(Assets.get("logo"));

Assets.init() is optional but recommended for setting basePath, texturePreference, or a manifest. After init, call Assets.load() with a URL, alias, array, or UnresolvedAsset; resolved assets are cached and re-resolved by Assets.get().

Supported file types

Type Extensions Parser ID Loader
Textures .png, .jpg, .jpeg, .webp, .avif texture loadTextures
SVG .svg svg loadSvg (see references/svg.md)
Video textures .mp4, .m4v, .webm, .ogg, .ogv, .h264, .avi, .mov video loadVideoTextures (see references/video.md)
Sprite sheets .json (Spritesheet format) spritesheet spritesheetAsset (see references/spritesheet.md)
Bitmap fonts .fnt, .xml bitmap-font loadBitmapFont (loading works by default; rendering BitmapText requires 'pixi.js/text-bitmap'; see references/fonts.md)
Web fonts .ttf, .otf, .woff, .woff2 web-font loadWebFont (see references/fonts.md)
JSON .json json loadJson
Text .txt text loadTxt
Compressed textures .basis, .dds, .ktx, .ktx2 basis, dds, ktx, ktx2 See references/compressed-textures.md
Animated GIFs .gif gif Requires 'pixi.js/gif'; returns GifSource (see references/gif.md)

Read the full file on GitHub · 304 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 304 lines · 145 tokens per session scan A c0ea34051961

Subscribe to this mod's changes

pixi-assets is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 145 tokens to every session and 3,861 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. It is 98% identical to pixijs-assets, differing in 2 lines, and is treated as a copy.

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