pixi-create

pixi-create is a skill for Claude Code, Codex from bullish0x/GameStudio. It costs 173 tokens per session (2,138 once invoked), scanned A, a copy of pixijs-create, MIT.

A setup guide for creating a new PixiJS version 8 project or adding PixiJS to an existing JavaScript project. PixiJS is a library for rendering interactive 2D graphics in the browser.

In plain words
What is it for?
It helps start PixiJS projects with common tools such as Vite, Webpack, or Esbuild, or add PixiJS to an existing app.
Why use it?
It removes the guesswork around choosing a project template, running the setup command, and installing the library.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit It helps start PixiJS projects with common tools such as Vite, Webpack, or Esbuild, or add PixiJS to an existing app.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/pixi-create
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill pixi-create
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixi-create

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-create/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/pixi-create)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-create"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-create/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixi-create

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-create"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-create.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 173 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,138 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 98% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00173 $0.02138
Opus 5 $0.00086 $0.01069
Sonnet 5 $0.00035 $0.00428
Haiku 4.5 $0.00017 $0.00214

Measured 8d ago against content hash 6fce73944fe9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

pixi-create scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

98% identical to pixijs-create — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/pixi-create/SKILL.md · 208 lines

How it starts

The opening of the file, as written. The whole thing — 208 lines — stays where its author put it; the contents beside it link to each section on GitHub.

create pixi.js is the official CLI for scaffolding a new PixiJS v8 project. Run it with any package manager (npm, yarn, pnpm, bun) and pick a template from the interactive menu, or pass --template to skip prompts. It writes a self-contained project folder; you then cd in, install dependencies, and run the dev script.

Quick Start

Scaffold a new project with interactive prompts:

npm create pixi.js@latest

Or skip prompts by passing a project name and template:

npm create pixi.js@latest my-game -- --template bundler-vite

Then:

cd my-game
npm install
npm run dev

Requires Node.js 18+ or 20+. Some templates (notably creation-web and framework-react) may require a newer Node version; the package manager will warn if so.

Adding PixiJS to an existing project

If you already have a bundler, framework, or project set up, skip the CLI and install the package directly:

npm install pixi.js

Then import from pixi.js and construct an Application as shown in pixijs-application. The CLI templates are a convenience for new projects; they don't add anything to the library that npm install pixi.js can't give you.

Related skills: pixijs-application (how the scaffolded new Application() + app.init() entry point works), pixijs-core-concepts (renderers and the render loop), pixijs-scene-core-concepts (scene graph fundamentals for the first things you'll add to the stage), pixijs-assets (loading textures, fonts, and bundles the template expects you to drop into public/ or src/assets/).

Core Patterns

Choose a package manager

The command is the same shape for every package manager:

npm create pixi.js@latest
yarn create pixi.js
pnpm create pixi.js
bun create pixi.js

Under npm 7+ you must pass a -- before CLI flags so npm doesn't consume them:

npm create pixi.js@latest my-game -- --template bundler-vite

Yarn, pnpm, and bun don't need the extra separator:

Read the full file on GitHub · 208 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 208 lines · 173 tokens per session scan A 6fce73944fe9

Subscribe to this mod's changes

pixi-create is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 173 tokens to every session and 2,138 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. It is 98% identical to pixijs-create, differing in 2 lines, and is treated as a copy.

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