Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add bullish0x/GameStudio --skill pixi-environmentsgit clone --depth 1 https://github.com/bullish0x/GameStudioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bullish0x/gamestudio/pixi-environments)<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-environments"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-environments/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-environments"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-environments.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00100 | $0.02025 |
| Opus 5 | $0.00050 | $0.01012 |
| Sonnet 5 | $0.00020 | $0.00405 |
| Haiku 4.5 | $0.00010 | $0.00202 |
Grade A, and why
pixi-environments scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
fetch: (url, options) => fetch(url, options), This is a copy
97% identical to pixijs-environments — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 244 lines — stays where its author put it; the contents beside it link to each section on GitHub.
DOMAdapter abstracts every piece of DOM access PixiJS does (canvas creation, Image loading, fetch, XML parsing) so the library can run in non-browser contexts. Call DOMAdapter.set(...) before app.init() to swap in a different adapter.
Quick Start
// worker.ts — OffscreenCanvas posted from main thread
DOMAdapter.set(WebWorkerAdapter);
self.onmessage = async (event) => {
const app = new Application();
await app.init({
canvas: event.data.canvas,
width: 800,
height: 600,
});
};
For CSP contexts that block unsafe-eval, import the polyfill before any renderer init:
import "pixi.js/unsafe-eval";
Related skills: pixijs-application (standard browser init), pixijs-migration-v8 (settings removal, adapter changes).
Core Patterns
Web Worker with OffscreenCanvas
Transfer an OffscreenCanvas from the main thread, then initialize PixiJS in the worker:
// main.ts
const canvas = document.createElement("canvas");
canvas.width = 800;
canvas.height = 600;
document.body.appendChild(canvas);
const offscreen = canvas.transferControlToOffscreen();
const worker = new Worker("worker.ts", { type: "module" });
worker.postMessage({ canvas: offscreen }, [offscreen]);
// worker.ts
import { Application, DOMAdapter, WebWorkerAdapter } from "pixi.js";
DOMAdapter.set(WebWorkerAdapter);
self.onmessage = async (event) => {
const app = new Application();
await app.init({
canvas: event.data.canvas,
width: 800,
height: 600,
});
};
DOMAdapter.set(WebWorkerAdapter) must happen before new Application(). The WebWorkerAdapter uses OffscreenCanvas instead of document.createElement('canvas') and @xmldom/xmldom for XML parsing.
Features that do not work inside a Web Worker (no DOM access):
DOMContainer— there is no real DOM node to overlay.AccessibilitySystem— depends on live DOM focus and screen reader hooks.FontFaceloading via the Font Loading API — use pre-converted bitmap fonts (BitmapFont.installor.fntassets) instead.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 244 lines · 100 tokens per session scan A 9b53548acf01
pixi-environments is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 100 tokens to every session and 2,025 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). It is 97% identical to pixijs-environments, differing in 2 lines, and is treated as a copy.
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