pixi-filters

pixi-filters is a skill for Claude Code, Codex from bullish0x/GameStudio. It costs 116 tokens per session (2,333 once invoked), scanned A, a copy of pixijs-filters, MIT.

A guide to applying visual effects in PixiJS, such as blur, transparency, colour changes, displacement, noise, and custom shader-based effects.

In plain words
What is it for?
Use it to style sprites and groups, create screen effects, and add custom visual processing to a PixiJS scene.
Why use it?
It explains how to attach and combine effects while controlling the area and settings used to render them.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to style sprites and groups, create screen effects, and add custom visual processing to a PixiJS scene.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/pixi-filters
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill pixi-filters
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixi-filters

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-filters/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/pixi-filters)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-filters"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-filters/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixi-filters

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-filters"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-filters.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 116 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,333 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 89% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00116 $0.02333
Opus 5 $0.00058 $0.01167
Sonnet 5 $0.00023 $0.00467
Haiku 4.5 $0.00012 $0.00233

Measured 8d ago against content hash f5651734ca74, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

pixi-filters scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

89% identical to pixijs-filters — 14 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/pixi-filters/SKILL.md · 291 lines

How it starts

The opening of the file, as written. The whole thing — 291 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Attach visual effects by assigning one filter (or an array for chaining) to container.filters. Built-in filters cover blur, color matrix, displacement, alpha, and noise; custom filters wrap a GLSL/WGSL fragment shader via Filter.from(...).

Quick Start

const sprite = new Sprite(await Assets.load("hero.png"));
app.stage.addChild(sprite);

const blur = new BlurFilter({ strength: 4, quality: 4 });
const colorMatrix = new ColorMatrixFilter();
colorMatrix.brightness(1.2, false);

sprite.filters = [blur, colorMatrix];

const container = new Container();
container.filters = [new BlurFilter({ strength: 2 })];
container.filterArea = new Rectangle(0, 0, 800, 600);
app.stage.addChild(container);

Related skills: pixijs-custom-rendering (shader internals, uniform types), pixijs-blend-modes (composing with filters), pixijs-performance (filter tuning, filterArea).

Core Patterns

Built-in filters

import {
  AlphaFilter,
  BlurFilter,
  ColorMatrixFilter,
  DisplacementFilter,
  NoiseFilter,
  Assets,
  Sprite,
} from "pixi.js";

// Alpha (uniform transparency without per-child layering)
const alpha = new AlphaFilter({ alpha: 0.5 });

// Blur — strength/quality are uniform; strengthX/strengthY split axes;
// kernelSize must be odd (5, 7, 9, ... 15); repeatEdgePixels avoids transparent edges
const blur = new BlurFilter({
  strength: 4,
  quality: 4,
  kernelSize: 5,
  repeatEdgePixels: false,
});

// Color matrix — brightness is one of many presets. Others: tint, hue,
// contrast, saturate, desaturate, greyscale/grayscale, blackAndWhite,
// negative, sepia, technicolor, polaroid, kodachrome, browni, vintage,
// colorTone, night, predator, lsd, reset. Direct access via
// `colorMatrix.matrix` (20-element array) and `colorMatrix.alpha` (blend
// between original and transformed).
const colorMatrix = new ColorMatrixFilter();
colorMatrix.brightness(1.5, false);
colorMatrix.contrast(0.5, true); // multiply stacks on top of existing matrix
colorMatrix.alpha = 0.7; // blend at 70% strength

// Displacement — scale is a number or PointData
const displacementTexture = await Assets.load("displacement_map.png");
const displacementSprite = new Sprite(displacementTexture);
const displacement = new DisplacementFilter({
  sprite: displacementSprite,
  scale: { x: 20, y: 10 },
});

// Noise — seed is an arbitrary number that determines the noise pattern; same seed reproduces the same pattern
const noise = new NoiseFilter({ noise: 0.5, seed: Math.random() });

sprite.filters = [blur, colorMatrix];

Read the full file on GitHub · 291 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 291 lines · 116 tokens per session scan A f5651734ca74

Subscribe to this mod's changes

pixi-filters is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 116 tokens to every session and 2,333 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 89% identical to pixijs-filters, differing in 14 lines, and is treated as a copy.

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