Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add bullish0x/GameStudio --skill pixi-migration-v8git clone --depth 1 https://github.com/bullish0x/GameStudioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bullish0x/gamestudio/pixi-migration-v8)<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-migration-v8"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-migration-v8/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-migration-v8"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-migration-v8.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00130 | $0.04078 |
| Opus 5 | $0.00065 | $0.02039 |
| Sonnet 5 | $0.00026 | $0.00816 |
| Haiku 4.5 | $0.00013 | $0.00408 |
Grade A, and why
pixi-migration-v8 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to pixijs-migration-v8 — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 416 lines — stays where its author put it; the contents beside it link to each section on GitHub.
This skill is a breaking-change checklist for bringing a v7 codebase up to v8. Work top-down through the categories; the list maps each v7 pattern to its v8 replacement.
Quick Start
Install the single package, then port in this order: imports → Application init → Graphics → Text → events → shaders/filters → cleanup.
const app = new Application();
await app.init({ width: 800, height: 600 });
document.body.appendChild(app.canvas);
const g = new Graphics()
.rect(0, 0, 100, 100)
.fill({ color: 0xff0000 })
.stroke({ width: 2, color: 0x000000 });
app.stage.addChild(g);
Related skills: pixijs-application (async init), pixijs-scene-graphics (new fill/stroke API), pixijs-custom-rendering (shader rework), pixijs-scene-text (Text constructor changes), pixijs-performance (destroy patterns).
Migration Checklist: v7 to v8
Work through each category. Each item shows the expected v8 pattern and the v7 pattern that must be replaced.
Initialization
Async app.init() -- Expected:
const app = new Application();
await app.init({ width: 800, height: 600 });
document.body.appendChild(app.canvas);
Fail: passing options to new Application({...}) and using synchronously.
app.canvas replaces app.view -- app.view emits a deprecation warning.
Application type parameter -- Expected: new Application<Renderer<HTMLCanvasElement>>(). Fail: new Application<HTMLCanvasElement>().
Imports
Single package -- Expected:
import { Sprite, Application, Assets, Graphics } from "pixi.js";
Fail: importing from any of the deprecated v7 core @pixi/* sub-packages (see list below). Supplemental packages like @pixi/sound are still valid and should continue to be used.
Deprecated @pixi/* packages (never use, any version):
@pixi/accessibility, @pixi/app, @pixi/assets, @pixi/compressed-textures, @pixi/core, @pixi/display, @pixi/events, @pixi/extensions, @pixi/extract, @pixi/filter-alpha, @pixi/filter-blur, @pixi/filter-color-matrix, @pixi/filter-displacement, @pixi/filter-fxaa, @pixi/filter-noise, @pixi/graphics, @pixi/mesh, @pixi/mesh-extras, @pixi/mixin-cache-as-bitmap, @pixi/mixin-get-child-by-name, @pixi/mixin-get-global-position, @pixi/particle-container, @pixi/prepare, @pixi/sprite, @pixi/sprite-animated, @pixi/sprite-tiling, @pixi/spritesheet, @pixi/text, @pixi/text-bitmap, @pixi/text-html.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 416 lines · 130 tokens per session scan A 22af24184fd2
pixi-migration-v8 is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 130 tokens to every session and 4,078 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to pixijs-migration-v8, differing in 2 lines, and is treated as a copy.
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