pixi-migration-v8

pixi-migration-v8 is a skill for Claude Code, Codex from bullish0x/GameStudio. It costs 130 tokens per session (4,078 once invoked), scanned A, a copy of pixijs-migration-v8, MIT.

A migration checklist for updating PixiJS code from version 7 to version 8, including the breaking API changes you need to address.

In plain words
What is it for?
Use it while upgrading a PixiJS game or interactive graphics project, especially for initialization, drawing, text, events, shaders, particles, and cleanup.
Why use it?
It helps find and replace older patterns that no longer work after the upgrade, reducing time spent diagnosing errors.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it while upgrading a PixiJS game or interactive graphics project, especially for initialization, drawing, text, events, shaders, particles, and cleanup.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/pixi-migration-v8
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill pixi-migration-v8
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixi-migration-v8

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-migration-v8/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/pixi-migration-v8)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-migration-v8"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-migration-v8/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixi-migration-v8

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-migration-v8"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-migration-v8.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 130 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,078 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00130 $0.04078
Opus 5 $0.00065 $0.02039
Sonnet 5 $0.00026 $0.00816
Haiku 4.5 $0.00013 $0.00408

Measured 8d ago against content hash 22af24184fd2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

pixi-migration-v8 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to pixijs-migration-v8 — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/pixi-migration-v8/SKILL.md · 416 lines

How it starts

The opening of the file, as written. The whole thing — 416 lines — stays where its author put it; the contents beside it link to each section on GitHub.

This skill is a breaking-change checklist for bringing a v7 codebase up to v8. Work top-down through the categories; the list maps each v7 pattern to its v8 replacement.

Quick Start

Install the single package, then port in this order: imports → Application init → Graphics → Text → events → shaders/filters → cleanup.

const app = new Application();
await app.init({ width: 800, height: 600 });
document.body.appendChild(app.canvas);

const g = new Graphics()
  .rect(0, 0, 100, 100)
  .fill({ color: 0xff0000 })
  .stroke({ width: 2, color: 0x000000 });
app.stage.addChild(g);

Related skills: pixijs-application (async init), pixijs-scene-graphics (new fill/stroke API), pixijs-custom-rendering (shader rework), pixijs-scene-text (Text constructor changes), pixijs-performance (destroy patterns).

Migration Checklist: v7 to v8

Work through each category. Each item shows the expected v8 pattern and the v7 pattern that must be replaced.

Initialization

Async app.init() -- Expected:

const app = new Application();
await app.init({ width: 800, height: 600 });
document.body.appendChild(app.canvas);

Fail: passing options to new Application({...}) and using synchronously.

app.canvas replaces app.view -- app.view emits a deprecation warning.

Application type parameter -- Expected: new Application<Renderer<HTMLCanvasElement>>(). Fail: new Application<HTMLCanvasElement>().

Imports

Single package -- Expected:

import { Sprite, Application, Assets, Graphics } from "pixi.js";

Fail: importing from any of the deprecated v7 core @pixi/* sub-packages (see list below). Supplemental packages like @pixi/sound are still valid and should continue to be used.

Deprecated @pixi/* packages (never use, any version): @pixi/accessibility, @pixi/app, @pixi/assets, @pixi/compressed-textures, @pixi/core, @pixi/display, @pixi/events, @pixi/extensions, @pixi/extract, @pixi/filter-alpha, @pixi/filter-blur, @pixi/filter-color-matrix, @pixi/filter-displacement, @pixi/filter-fxaa, @pixi/filter-noise, @pixi/graphics, @pixi/mesh, @pixi/mesh-extras, @pixi/mixin-cache-as-bitmap, @pixi/mixin-get-child-by-name, @pixi/mixin-get-global-position, @pixi/particle-container, @pixi/prepare, @pixi/sprite, @pixi/sprite-animated, @pixi/sprite-tiling, @pixi/spritesheet, @pixi/text, @pixi/text-bitmap, @pixi/text-html.

Read the full file on GitHub · 416 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 416 lines · 130 tokens per session scan A 22af24184fd2

Subscribe to this mod's changes

pixi-migration-v8 is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 130 tokens to every session and 4,078 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to pixijs-migration-v8, differing in 2 lines, and is treated as a copy.

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