Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add bullish0x/GameStudio --skill pixi-scene-graphicsgit clone --depth 1 https://github.com/bullish0x/GameStudioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bullish0x/gamestudio/pixi-scene-graphics)<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-scene-graphics"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-scene-graphics/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-scene-graphics"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-scene-graphics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00243 | $0.06433 |
| Opus 5 | $0.00121 | $0.03216 |
| Sonnet 5 | $0.00049 | $0.01287 |
| Haiku 4.5 | $0.00024 | $0.00643 |
Grade A, and why
pixi-scene-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
94% identical to pixijs-scene-graphics — 25 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 541 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Graphics is the vector-drawing leaf of the PixiJS v8 scene graph. The v8 API follows a shape-then-style pattern: draw a shape or path with rect, circle, moveTo, etc., then apply fill and/or stroke. Every method returns this for chaining, and the drawing instructions live on a GraphicsContext that can be shared between instances.
Assumes familiarity with pixijs-scene-core-concepts. Graphics is a leaf: do not nest children inside it. Wrap multiple Graphics objects in a Container to group them.
Quick Start
const g = new Graphics();
g.rect(10, 10, 200, 100)
.fill({ color: 0x3498db, alpha: 0.8 })
.stroke({ width: 3, color: 0x2c3e50 });
g.circle(300, 60, 40).fill(0xe74c3c);
g.moveTo(50, 200)
.lineTo(200, 200)
.bezierCurveTo(250, 250, 100, 300, 50, 250)
.closePath()
.fill(0x6c5ce7);
app.stage.addChild(g);
Related skills: pixijs-scene-core-concepts (scene graph basics), pixijs-scene-container (group graphics with other objects), pixijs-scene-core-concepts/references/masking.md (Graphics as a stencil mask), pixijs-filters (effects), pixijs-performance (batching, cacheAsTexture).
Constructor options
All Container options (position, scale, tint, label, filters, zIndex, etc.) are also valid here — see skills/pixijs-scene-core-concepts/references/constructor-options.md.
Leaf-specific options added by GraphicsOptions:
| Option | Type | Default | Description |
|---|---|---|---|
context |
GraphicsContext |
new GraphicsContext() |
Shared drawing context. Passing a context reuses its tessellated geometry across multiple Graphics nodes, avoiding duplicate GPU work. If omitted, each Graphics creates and owns a new context. |
roundPixels |
boolean |
false |
Rounds the final on-screen x/y to the nearest pixel. Produces crisper lines for pixel-art styles at the cost of smooth sub-pixel movement. |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 541 lines · 243 tokens per session scan A 3cfcb3b649dd
pixi-scene-graphics is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 243 tokens to every session and 6,433 once invoked, about $0.0012 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to pixijs-scene-graphics, differing in 25 lines, and is treated as a copy.
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