pixi-scene-graphics

pixi-scene-graphics is a skill for Claude Code, Codex from bullish0x/GameStudio. It costs 243 tokens per session (6,433 once invoked), scanned A, a copy of pixijs-scene-graphics, MIT.

A guide to drawing vector shapes and paths in PixiJS, including rectangles, circles, curves, polygons, fills, and outlines.

In plain words
What is it for?
Use it to create game shapes, backgrounds, masks, outlines, simple illustrations, and other resolution-independent graphics.
Why use it?
It explains the version 8 drawing pattern so older drawing code can be updated correctly.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to create game shapes, backgrounds, masks, outlines, simple illustrations, and other resolution-independent graphics.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/pixi-scene-graphics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill pixi-scene-graphics
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixi-scene-graphics

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-scene-graphics/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/pixi-scene-graphics)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-scene-graphics"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-scene-graphics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixi-scene-graphics

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-scene-graphics"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-scene-graphics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 243 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,433 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00243 $0.06433
Opus 5 $0.00121 $0.03216
Sonnet 5 $0.00049 $0.01287
Haiku 4.5 $0.00024 $0.00643

Measured 9d ago against content hash 3cfcb3b649dd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

pixi-scene-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to pixijs-scene-graphics — 25 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/pixi-scene-graphics/SKILL.md · 541 lines

How it starts

The opening of the file, as written. The whole thing — 541 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Graphics is the vector-drawing leaf of the PixiJS v8 scene graph. The v8 API follows a shape-then-style pattern: draw a shape or path with rect, circle, moveTo, etc., then apply fill and/or stroke. Every method returns this for chaining, and the drawing instructions live on a GraphicsContext that can be shared between instances.

Assumes familiarity with pixijs-scene-core-concepts. Graphics is a leaf: do not nest children inside it. Wrap multiple Graphics objects in a Container to group them.

Quick Start

const g = new Graphics();

g.rect(10, 10, 200, 100)
  .fill({ color: 0x3498db, alpha: 0.8 })
  .stroke({ width: 3, color: 0x2c3e50 });

g.circle(300, 60, 40).fill(0xe74c3c);

g.moveTo(50, 200)
  .lineTo(200, 200)
  .bezierCurveTo(250, 250, 100, 300, 50, 250)
  .closePath()
  .fill(0x6c5ce7);

app.stage.addChild(g);

Related skills: pixijs-scene-core-concepts (scene graph basics), pixijs-scene-container (group graphics with other objects), pixijs-scene-core-concepts/references/masking.md (Graphics as a stencil mask), pixijs-filters (effects), pixijs-performance (batching, cacheAsTexture).

Constructor options

All Container options (position, scale, tint, label, filters, zIndex, etc.) are also valid here — see skills/pixijs-scene-core-concepts/references/constructor-options.md.

Leaf-specific options added by GraphicsOptions:

Option Type Default Description
context GraphicsContext new GraphicsContext() Shared drawing context. Passing a context reuses its tessellated geometry across multiple Graphics nodes, avoiding duplicate GPU work. If omitted, each Graphics creates and owns a new context.
roundPixels boolean false Rounds the final on-screen x/y to the nearest pixel. Produces crisper lines for pixel-art styles at the cost of smooth sub-pixel movement.

Read the full file on GitHub · 541 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 541 lines · 243 tokens per session scan A 3cfcb3b649dd

Subscribe to this mod's changes

pixi-scene-graphics is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 243 tokens to every session and 6,433 once invoked, about $0.0012 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to pixijs-scene-graphics, differing in 25 lines, and is treated as a copy.

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