pixi-scene-particle-container

pixi-scene-particle-container is a skill for Claude Code, Codex from bullish0x/GameStudio. It costs 99 tokens per session (3,166 once invoked), scanned A, a copy of pixijs-scene-particle-container, MIT.

A guide to rendering very large numbers of lightweight image objects in PixiJS version 8. Its particle container is intended for repeated objects such as particles, bullets, or similar effects.

In plain words
What is it for?
Use it for particle effects, bullet patterns, and other scenes with hundreds or thousands of similar sprites.
Why use it?
Using a full scene object for every repeated image can create unnecessary overhead. This explains the restricted, faster object type designed for large groups of similar items.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it for particle effects, bullet patterns, and other scenes with hundreds or thousands of similar sprites.

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Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/pixi-scene-particle-container
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill pixi-scene-particle-container
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixi-scene-particle-container

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-scene-particle-container/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/pixi-scene-particle-container)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-scene-particle-container"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-scene-particle-container/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixi-scene-particle-container

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-scene-particle-container"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-scene-particle-container.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 99 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,166 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00099 $0.03166
Opus 5 $0.00049 $0.01583
Sonnet 5 $0.00020 $0.00633
Haiku 4.5 $0.00010 $0.00317

Measured 8d ago against content hash 30118e057c2b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

pixi-scene-particle-container scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to pixijs-scene-particle-container — 4 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/pixi-scene-particle-container/SKILL.md · 309 lines

How it starts

The opening of the file, as written. The whole thing — 309 lines — stays where its author put it; the contents beside it link to each section on GitHub.

ParticleContainer is a specialized container for rendering hundreds to tens of thousands of lightweight sprites in a single draw call. Use it for particle effects, bullet patterns, or any case where you need a large number of similar-looking objects with minimal per-object overhead. Particles share a single base texture and have a restricted transform set; they are not full Container children.

Assumes familiarity with pixijs-scene-core-concepts. ParticleContainer is a special leaf in a different sense: it contains Particle instances in its own particleChildren array and rejects normal PixiJS children. Use addParticle, not addChild, and wrap the whole ParticleContainer in a Container if you need to group it with other scene objects.

The Particle API is new in v8 but is stable for production use.

Quick Start

const texture = await Assets.load("particle.png");

const container = new ParticleContainer({
  texture,
  boundsArea: new Rectangle(0, 0, app.screen.width, app.screen.height),
  dynamicProperties: {
    position: true,
    rotation: false,
    color: false,
  },
});

for (let i = 0; i < 10000; i++) {
  container.addParticle(
    new Particle({
      texture,
      x: Math.random() * app.screen.width,
      y: Math.random() * app.screen.height,
    }),
  );
}

app.stage.addChild(container);

Related skills: pixijs-scene-core-concepts (scene graph basics), pixijs-scene-sprite (when you need full features per object), pixijs-assets (shared textures, atlases), pixijs-performance (batching, texture optimization), pixijs-scene-container (wrap with other display objects).

Constructor options

ParticleContainerOptions

All Container options (position, scale, tint, label, filters, zIndex, etc.) are also valid here — see skills/pixijs-scene-core-concepts/references/constructor-options.md. Note that children is omitted: use particles instead.

Option Type Default Description
texture Texture null Shared base texture for all particles. If omitted, the container falls back to the texture of the first particle added; every particle must share the same base texture source.
particles T[] [] Initial array of Particle (or IParticle) instances. Equivalent to calling addParticle for each, but skips per-call view updates.
dynamicProperties ParticleProperties { vertex: false, position: true, rotation: false, uvs: false, color: false } Flags for which particle attributes re-upload to the GPU every frame. Only position is dynamic by default; mark what you animate, leave the rest static for speed.
roundPixels boolean false Rounds particle positions to the nearest pixel. Produces crisper rendering for pixel-art styles at the cost of smooth sub-pixel motion.
shader Shader default particle shader Replaces the default particle shader. The custom shader must declare aPosition, aUV, aColor, plus any dynamic-only attributes enabled via dynamicProperties.

Read the full file on GitHub · 309 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 309 lines · 99 tokens per session scan A 30118e057c2b

Subscribe to this mod's changes

pixi-scene-particle-container is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 99 tokens to every session and 3,166 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 97% identical to pixijs-scene-particle-container, differing in 4 lines, and is treated as a copy.

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